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Mordica's Mechanics & Stats D&D 5th


Feats

Background: -
LV4: -
Lv6: (Fighter)
LV8: -
LV10: (Rouge)
LV12: -
LV16: -
Lv19: (Epic Boon)

Invocations/ Infutions

Feat: -
LV0 : -
LV0 : -
LV0 : -
LV0 : -
LV0 : -

Vision

Common Sight:1) Yes
Passive Perception: 00
Dark Vision: 0ft
True Sight: 0ft
Tremor Sense: 0ft
Blind Sight: 0ft

Attunment

Slot 1:
Slot 2:
Slot 3:

Movement

Walking 00ft
Swimming 00ft
Climbing 00ft
Flying 00ft

Currency

Platinum Gold Silver Copper
0 0 0 0
Occupation Occupation
Income Lifestyle
+0 GpD -0GpD
Other Expenses/Income

GpD = Gold per Day

Location Item Stats
Head -
Amulet -
Cloak -
Clothes -
Armour -
Arms/Hands -
Ring/s -
Belt -
Boots -
Weapon -
Shield/Ammo/Offhand -
Sub-Weapon -
Quick Access -
Quick Access -
Quick Access -

Carrying Capacity
Strength x 15 = Carrying Capacity
Strength x 30 = Lift,Push,Pull Capacity

Carry Capacity Lift, Push, Pull Capacity Equipped Load
000ibs 000Ibs 000Ibs

Consumables & Useful Items

Item Name Details
-
-
-
-
-
-
-
-
-
-

Special Items

Name Detail
-
-
-
-
-
-
-
-
-
-

Misc / Junk Items

Item Detail
-
-
-
-
-
-
-
-
-
-

Species Name:
description

Physical Appearance

  • Ability Score:
  • Lifespan:
  • Alignment:
  • Size:
  • Speed:
  • Languages:
  • Species trait 1
  • Species trait 2
  • Species Trait 3
  • Species Trait 4
  • Species Trait 5
  • Animal Speaker: Prerequisite: nymph species
    You are able to communicate with a particular type of animal for which you feel a special connection. You gain the following benefits:
  • Choose amphibians, birds, fish, reptiles, or a specific family of mammals, such as felines or rodents.
    You can speak with animals of the kind you chose as if you shared a language, and you have advantage on Charisma ability checks made to influence such creatures.
    • Animal Negotiator: At 4th Level.
      You can speak with all sorts of animals, and you’re especially skilled at negotiating with them. You can speak to all animals, not just the type of animals you chose when you took the Animal Speaker feat.
    • In addition, you can cast the animal friendship spell. Your spellcasting ability for the spell is Charisma.
      Once you have used this feat to cast animal friendship, you must f inish a long rest before you can do so again
    • Plant Speaker: Prerequisite: 4th level
      You can speak to plants as if you shared a language. The GM determines which plants are viable options.
      You can typically question plants about events in the spell’s area within the past day, gaining information about creatures that have passed, weather, and other circumstances, though plants have their own perspective on the world and might not recognize the same details about creatures that you do.
    • Plant Negotiator: Prerequisite: 8th level, Plant Speaker feat
      You can speak with all sorts of plants, and you’re especially skilled at negotiating with them.
    • In addition, you have advantage on Charisma ability checks you make to influence plants. Finally, you can cast charm person as a 3rd-level spell. Your spellcasting ability for the spell is Charisma. When you cast charm person in this way, you can target plant creatures (but not humanoids).
      Once you have used this feat to cast charm person, you must f inish a long rest before you can do so again.

Text

Lore introduction.
Hit dice.
starting equipment.
spellcasting rules.
etc.

Background: Feature & Details

Short Description of Background


Skill Proficiencies

  • Skill

Languages And/Or Tools

  • Language
  • Tool

Equipment (If Any)



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Lore introduction.

As a CLASS, you gain the following class features.

Hit Points

  • Hit Dice: 1d10 per ranger level
  • Hit Points at 1st Level: 10 + your Constitution modifier
  • Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st

Proficiencies

  • Armor: -
  • Weapons: -
  • Skills: -

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Type of Spell List you can access

Spell Slot Recovery

Spell Slots
1st 0/0 2nd 0/0 3rd 0/0
4th 0/0 5th 0/0 6th 0/0
7th 0/0 8th 0/0 9th 0/0
Total Cantrips 0
Total Spells 0

Spell Preparation

Spellcasting Scores, DC, Bonus

Ritual Casting

Spellcasting Focus

Cantrip Level 1 Level 2 Level 3 Level 4
- - - - -
- - - - -
- - - - -
- - - - -
- - - - -
Level 5 Level 6 Level 7 Level 8 Level 9
- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Bold = Prepared Spell


1)
Standard eye sight
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  • Last modified: 3 months ago
  • by Cinder