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Mordica

Content Used
*Player's Handbook
*Text
*Text
*Text


Art by Ginn1)

Secrets






Name / Titles: Abyss Eater
Mordica Welington
Class: Gloom-Stalker Ranger
Species: Dryad (Un-Sellie Fey)
Nationality: Feywilds
Home: - Where character’s actual building home is if they have one.

Character Information

Background: - Mechanical Background, Normally what the Character was/is outside of an adventure or something tied to an origin story. Mostly for flavor but allows some starting gear and a Feat (If Allowed by the DM).
Born: - (AGE) Day-Month-Year, Can exclude year. The Age of your character is mostly for Role Play but some mechanics do relate to ageing your character.
Alignment: - Alignment character tends to gravitate towards. Chaotic, Lawful, Good, Evil, Neutral. Mostly ignored in modern games of D&D but it may still come up depending on the DM.
Languages: Languages your characters speaks/Reads, dictated by race, Background and Class but most start with 'Common'.
Tools: - tools character is proficient with, Dictated by Race, Background and Class. Handy items to have tools often allow a character to carry out tasks they normally couldn't or grant a boost to skill checks.
Gear: - Gear character is proficient with, weapons, armor etc. This is dictated by Race, Background and Class. It determines what weapons and gear your character has knowledge In using. Trying to use something your not familiar with often ends in tragedy.
Saves: - Main Stat Saves character is proficient with, This is dictated by your class. All classes start with two main stat saves of the six available and they will help you in avoiding danger giving you a boost to those particular stat saving throws.
Profession: - How character earns money. Mostly for Role Play Purpose, may tie in with your background what your character does for coin. everything from baker to thief, Noble to prostitute or even if your only income is being an adventurer.
Affiliation: - Organizations or groups character has relations with. More Role play stuff. its good to think about your character in the world. there are many established groups on the wiki that you character could join. Or if none of them fit quite right you can make a whole new one. Creating a group that works well in an established world can seem challenging but give it a go. You can find a list of Factions here Factions
Faith: - Gods character follows or no gods at all, There are many Gods or godlike beings that a character can relate too, Clerics and Paladins gain their power from faith, Warlocks from their servitude and sometimes its just ice to know you have a big goodly being to give you support. The list of faith can be found here Faith.

Physical Description

Type: - Beast, Monstrosity, Fey etc. Most D&D Species are Humanoid but some rare ones are slightly different or you ay run into a curse during your session and become a wearwolf.
Height: - in ft & CM. Basics. Meant for introduction and Role Play
Weight: - in ibs & KG, also what build the character is Meant for Introduction and Role Play but may also tie in with your stats. a character with a high strength score will most likely have quite the body builder look as an example. (Under-weight, Average, Muscular, Tone, Over-Weight, Obese)
Size: - Mechanical Size 1×1, 3×3 etc. The Squares your character takes up. 90% of the time you will be 1×1.
Complexion: - skin colour, Dark, Pale, Blue, Red, Glow-in-the Dark? normally dictated by Race but their are always mutations.
Texture: - Scales, flesh, fur etc, Extra details
Eyes: - Eye colour
Hair: - Hair colour
Details: - Extra Anatomy, wings tails, Markings, scars, extra texture such as patches scales, magic hair etc
Gender: - identified or Biological, Pronouns if preferred

Family

Partner: - Lover or close too it. Family gives the Dungeon Master the power to make story beast personal to your character. ut 9/10 times they will be used to torture your character emotionally.
Parents: - Adoptive or Blood
Siblings: -
Children: - Adoptive or Blood

Other Quirks

Favorite Food: - Good for Role Play
Favorite Drink: - Good for Role Play, there is also quite rich D&D lore surrounding the various alcoholic drinks it could tie in to your character's story in some way.
Games: - Outside of hobbies, There are a few D&D games around but classics like cards and Dice are always fun to do during down time.
Hobbies: - Outside of Occupation, games, music. Things to flesh our your character narratively.
Sexuality: - what is the character attracted to if anything. Can be as simple or exotic as you like. If your not comfortable then you can simply delete the entire line.
Music: - Types character enjoys to listen or play

Stories & Campaigns

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Stats

View

Old stories tell of a maiden chosen by the gods to take on an important task. A young fawn with devotion strong, she gave herself to the gods, molded and rebirthed as a great beast of beauty and strength. there she was tasked to guard the forests of the Fey-wilds against anything that would do it harm.
A guardian of the forest, cleanse and hunt any corrupted souls who may wander too far.
As with any being; who's duty was to fight corruption they too will be corrupted, Mordica a beast of beauty turned vile, etched with veins of sickness and corruption, mutated and warped beyond memory.

Mordica is a quiet creature letting music fill her aura rather than words. Old music with the sounds of wood and stone. With lessons from her Mother she has learned to play the violin.
Her mind is filled with conversations while the forest sings peacefully with wind and life.

She is a loved daughter of Annabell Welington, Once leader of Oxtrad. Despite her monstrous appearance Mordica's mother says, nay, Commands that she is a beautifully amazing creature. The life she has may not be the one desired but its hers and Mordica mus make it her own.

Daughter to Dragon and Fey, Mordica is a unique child, taught as Half-Breed or Cross-Breed by the other fey of the Fey-Wilds.
Mordica lives in the Dark forrests of the Fey-Wilds mostly alone. Her mother visits her every month to make sure she is doing okay. her father less frequently visits.

She stalks the boundaries of the wilds, where the dark forest grows thick. taking the life of any intruder or stray. Appearing as a helpless lost child carrying a lantern to lure unsuspecting prey close.
All fey and other citizens of the wilds know to stay well away from the Lost child in the woods. but adventures and their like none the wiser, swiftly dispatched by the stalker of the wilds.

Origins

History

Mordica lives an isolated life far from other societies. a lonely life but with the help of her Mother she makes it her own.

Bond with Mother

The Fey-Wilds War
King Magnus was of the cruellest of tricksters you could imagine, every word spoken would be left defiled by his twisted vision of entertainment and justice. The trees ever speaking of his iron rule over the “Thorn Throne.” The war that took place between the two nations was mostly ignored by me and the trees, Those soldiers who braved my Dark woods never saw the light again. It took everyone by surprise when the instigators were in-fact Magnus's children, A twist the trees never seem to tire of. No the Throne remains empty with no one strong enough to claim it. Mother says that style of hierarchy is very similar to her home land, Who ever would take the throne will lead the nation down a road of prosperity or twisted revenge, as she once did.“


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