Vile Necrosis
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Source:
Guide to Drakenhime, Pg 192
(3rd party)
Level 6, Necromancy
Casting Time: Action , Range: 120 Feet , Components: V (Vocal) - S (Somatic) - M (Material) , Duration: Instantaneous
Special Material: a vial of coagulated blood
Effect
- You point your finger towards a creature within range, projecting a pale green beam of debilitating energy at them. Make a ranged spell attack against the target. On a hit, the target takes 12d6 necrotic damage, and it becomes weakened. While weakened by this spell, a target deals half damage with weapon attacks and spells.
A weakened target can make a Constitution saving throw at the end of each of its turns. On a successful save, the weakness ends.
At Higher Levels
- Cannot be Up-cast
Lore, some nice lore flavour and/or history