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Mulburg

City
Mulburg is a sizeable city, surprisingly so in a marsh, the orginal town was built on a large area of raised ground, enough that it rarely flooded and dry enough to build on the ground, the further you head out buildings are built on stilts and paths floating on the marsh water linked to the buildings by rope.

The City's major exports are wood and rope followed by sugar and rice. Rare herbs and medicine only found only able grown in the swamp are a lesser export but are profitable.

Population: ~12,500
Demographics:
Dominant: Lizardfolk (All districts)
Minority: Elves (Dry district) & Human (Wet district)
Groups: Covanian Embassy & Reton Empire
Singular: Vampire (Alucard)


Owner: Alucard
Description Read more...

High-end Tavern
Owner

Alchemist
Roklah elderly female Lizardfolk
Desciption

Temple
Temple to the Lizard of Life, Glaren.

Enchanter
Trand a large middle aged Lizardfolk, he has many scars and burn marks on his hands
Notable items for sale
Alchemy Jug
Mariner's Hide
Goggles of Night
Ring of Protection
Quaal's Feather Token Fan

Low-end Tavern & Inn
Bharzut a male Lizardfolk in his late 30s
This two story building has the inn on the ground floor and is not well kept, most floors are rotted and only shared accommodation is available. All bedding is in old hamocks as the floor is damp, you get the idea it might be best to avoid leaving anything on the floor else it gets flooded.
The top floor, the tavern, is more a like to a gazebo where there's railings instead of walls. The smell of booze has seeped into the boards mixing with the smell of swamp rot, not sure if solid walls would make it better or worse.

A small house used by the Knights of Palus as a safehouse when conducting operations within Mulburg.

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