This is an old revision of the document!
SwineBar
A popular town in the region of Wyncook Plains in the nation of Reton. Swinebar is a well travelled town and considered by many as a sister town to HazelPost being the last major settlement before the Reton - Covina border.
the town is known for its picturest views and mild climate being perfect for many to stay and enjoy a bit of a vacation. Far enough away from the hustle and bustle of other major cities but not so isolated you give up the comforts of city living. Many that come to Swinebar for a holiday may end up living here permanently. Houses and Land are very expensive within the town's borders.
But the area being so nice to live there are many isolated homes built by more determined people.
Overview
What is the town like? happy Sad, is it specilised in a certian craft? is it filled with a particular species?
Government & Leadership
Who is running this town? Nobles, elects, military and how do they run this town? is thier a higher power they refer too?
Defence & Crime
Who or what is protecting this town? big walls? strong soldiers? a lone hero?
Geography
Is the town in a desert? in an ocean? are the buildsns made of stone? wood, crystal, trees
Locations of Note
Is the town big enough to have districs? if so what are they
Shops & Organizations
Shops, Features, Guilds, NPC homes, Player homes ETC The town square, an old tomb, vast vineyards, pristine beach, etc.
Tavern
Almost guaranteed in every settlement no mater its size. In smaller areas may also double up as an Inn for the rare traveller/visitor.
Inn
Highly likely for settlements on well travelled roads. In smaller areas the In is usually party of a tavern. In larger towns and cities there is guaranteed to be one or multiple Inns available with varying levels of quality. Some may offer a bath house. some offer in house cleaning of cloths and equipment.
General Store
Highly likely for settlements of all kinds. normally the supplier to the town as well as visitors. Stock may vary on the size of the settlement and its location in the world.
Blacksmith
Common for settlements to have at least one smith depending on their size. Smaller more isolated settlements may be lacking a blacksmith while anything of a 'town' (1000 to 10,000) or bigger is almost guaranteed to have one.
All smiths are able to carry out basic repairs and forge basic equipment but for more advanced services such as refinement, enchanting or upgrades or special materials you may need to check with the towns smith if they are capable of more advanced work.
Temple
Type
Owner
Desciption
| Item | Price |
|---|---|
| Something | 1gp |
