Torment of Claws
Leader: Unknown
Master of Assassinations: Rusty Dog
Master of Information: Ansley Grimm
Master of Transport: Blue eye Brycen
Master of Internals: Six Finger

Ansley Grimm
Is a red Tiefling working as the Master of Information for the Torment of Claws, as an outlaw she keeps her head low, Only seems to come out of hiding when high value info is needed or being sold, lately has had an interest in the Sunguard and Gold Alliance

Transport (The Springbok)
After events of last night, hatches are closed and number of guards increased
Captain Walsh is upset about the incident and suspects their 'buyer' was trying to get goods for free and are looking for a new buyer before unloading
New buyer has been found and collecting good tomorrow morning

Mystery (Caroline)
Chained Anchors and Sunguard have been told by the Captain Wymark no one is to go onboard even if there is a disturbance
Was running bare minimum crew, and crew had to sleep on deck, none allowed below
Arther & Rosalind are celebrating at Hole in the Wall, each were paid 20gp for 5 days of sailing

Upper Deck 30×30 (6×6)
3x Guards, no loot
Perception 14+ would notice one has a horn by his side

Deck 30×80 (6×16)
4x Guards, 1x Wiz, no loot
Perception 14+ would notice one has a horn by his side

Captain Quarters 30×30 (6×6)
Captain and First mate are here, two bedrooms 15×15 (3×3) each with a 30×15 living and meeting area.
Loot: Small crate of 5x Fine Rum, pouch of 50gp, shipping manifest (Wine, Ivory, Leather, Steel)

Cargo & Crew

  • Wine Barrel
  • Wine Barrel
  • Crate of Silks
  • Crate of Silks
  • Crate of Wine
  • Crate of Wine
  • Crate of Parchment
  • Crate of Cotton
  • Crate of Wine
  • Crate of Wine
  • Crate of Parchment
  • Crate of Cotton
  • Wine Barrel
  • Wine Barrel
  • Crate of Rum
  • DC15 Iron Safe

*Crates of Wine and Rum each contain 4x boxes, 6x bottles
*Safe contains 4x 250gp gold bars, 5x 25gp silver bars

Upper Deck 30×30 (6×6)
No people, no lights

Deck 30×80 (6×16)
4x Guards, 1x Wiz, no loot
Malum & Ade would notice one has a horn by his side

Captain Quarters 30×30 (6×6)
3x dead Claws their armour has been shreaded, Shadow is here but flee to cargo if attacked to aid barbed, otherwise will silently watch the group
Desk: Find 78gp, 2x Onyx gems (50gp each)
3x dead: Crossbow and short sword each, 28 bolts total, 2x poison vials

Cargo
No lights, a devilish figure covered in spines is walking circles around a large crate, on top sits a small scroll case.

  • 9x Arcane symbols
  • “This better be worth it. -EKH”
  • Crate full of smoking hot ash and stone
Captain Walsh Medium Human
AC 15HP 6530ft move
MultiattackEither 2x Scimitar & 1x Dagger or 2x Ranged dagger
Scimitar+5 to hit1d6+3 Slashing
Dagger+5 to hit1d4+3 Piercing
First Mate Jarri Medium Human
AC 13HP 5030ft move
2x Scimitar+5 to hit1d6+3 Slashing
Gaping Wound+5 to hit1d8+3 Slashing (13 Con else bleed 2d6)
Guards Medium Human
AC 15HP 3030ft move
2x Longsword+4 to hit1d8+2 Slashing
Crossbow+4 to hit1d10+2 Piercing
Ship Wiz Medium Elf
AC 13 (15)HP 3030ft move
Gust of Wind (2 uses)Str DC 13Pushed 15ft
Mage Armour-Increase AC to 15
Witch Bolt (3 uses)+5 to hit, Conc1d12 Lightning, auto hit following turns
Ray of Frost (Cantrip)+5 to hit1d8 cold, speed reduced by 10ft
Barbed Devil Medium Fiend(Devil)
AC 15HP 11030ft move
MultiattackEither 2x Claws & 1x Tail or 2x Flame
Claw+6 to hit1d6+3 Piercing
Tail+6 to hit2d6+3 Piercing
Flame+5 to hit (150ft)3d6 Fire, fire spreads
Shadow Demon Medium Fiend(Demon)
AC 13HP 6030ft move&fly
Incorporeal movement.
Move through objects and creatures as if difficult terrain
Claws+5 to hit2d6+3 Psychic
  • c/bf/secret/6.txt
  • Last modified: 15 hours ago
  • by Kyle