Assault of Pinga's Monastery
Seeker Dead - Beheaded
Seer Dead - Fell 130ft from Griffon
Sovereign Summoning Narkul in basement
The Eye Protecting Sovereign downstairs
The Ear Heavily wounded
Adah In OldTree
Temple In OldTree
Narkul Summoning
Need to reach 100%
Starting % Bonus (Currently 20%)
- Hand +20%
- Blood +15%
- Book +10%
- Sword +5%
Each turn a member is within the radius increase as per bonus
- Sovereign 1d20
- Cultist 1d6
Present at summoning
- Sovereign
- The Ear
- 2x Erinyes
- 4x Cultists
False Summoning
Holy ground, sun has set but braziers of fire keep the top in light.
The roof is a flat circle with a small .5m stone wall around perimeter.
50ft fall onto roof, 75ft fall onto ground.
- Seer - 122hp
- Seer will start with spirit guardians to hit everyone
- Banishment if one person in particular is doing a lot of damage
- The Ear - 124hp
- Attacks ranged members
- 2x Erinyes - 150hp
- Will try to attack everyone, with 6 attacks try 1 on each.
- If someone starts looking weak pick on them
- 4x Cultists - 30hp
- Cultists try to focus on ritual, only attacking when attacked
2nd round of combat, Erinyes' are summoned
5th round of combat, large earthquake
If anyone tries to run Erinyes' will use ropes to stop them
If of the group fall unconscious an Erinyes will go to them and prepare to execute
- Seer Alive
- Option 1 - Join us and they live
- Option 2 - Leave and they'll live if group stops trying to stop Narkul (Discuss with player)
- Option 3 - Fight and you die along side them
- Seer Dead, Ear Alive
- Option 1 - Life for a life, end fight
- Option 2 - Continue fight and everyone dies
- Seer & Ear dead
- Execute, continue fighting
Joining cult
- All party members are shackled
- Dying member is stabilized and woken up with minimal health
- Brought to main monastery and lined up and told to kneel.
- All members of cult are there including Narkul, Church and Temple.
- Narkul is impressed with how far the group got but needs to teach a lesson, random execution.
- The rest have cursed headbands that Narkul can cast spells through
- Each member has a finger cut off (for scrying)
- First task: go to Mountains north of Mulburg Marsh and find Dyndryd to inform him that Narkul has returned