Physical Appearance [4]
description

Physical Appearance

  • Ability Score:
    When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
  • Creature Type:
    You are a Humanoid.
  • Lifespan:
  • Alignment:
  • Size:
    Your size is Small.
  • Speed:
    Your walking speed is 30 feet & you have a flying speed equal to your walking speed.
  • Languages:
    Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
  • Flight:
    You can’t use this flying speed if you’re wearing medium or heavy armor. While you are able to fly when you fall, you can use your reaction to make a Dexterity saving throw (DC 10) to stop falling and fly in place until the start of your next turn.
  • Talons:
    You have talons that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
  • Wind Caller: Starting at 3rd level, you can cast the Gust of Wind spell with this trait a number of times equal to your proficiency bonus, without requiring a material component. You regain all spent uses when you finish a long rest. You can also cast the spell using any spell slots you have of 2nd level or higher.
    • Intelligence, Wisdom, or Charisma is your spellcasting ability for it when you cast Gust of Wind with this trait (choose when you select this race).
  • character/filabean/species.txt
  • Last modified: 12 months ago
  • by Cinder