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Raishin's Inventory & Stats
Feats
Background: | Fighter Initiate |
---|---|
Lv4 Barb: | Stone Giant Gift |
Lv4 Monk: | Tavern Brawler |
Lv: | - |
Lv: | - |
Vision
Common Sight:1) | Yes |
---|---|
Passive Perception: | 18 |
Dark Vision: | 0ft |
True Sight: | 0ft |
Tremor Sense: | 0ft |
Blind Sight: | 0ft |
Attunment
Slot 1: | Kanabo Of Calamity |
---|---|
Slot 2: | Markings of Giants |
Slot 3: | Blood Fury Markings |
Movement
Walking | 55ft |
Swimming | 00ft |
Climbing | 00ft |
Flying | 00ft |
Currency
Platinum | Gold | Silver | Copper |
---|---|---|---|
0 | 15 | 31 | 100 |
Occupation | Labourer Hired Muscle |
---|---|
Income | Lifestyle |
+2 SpD | -2 SpD |
Other Expences/Income |
---|
Prepared Meals |
Inns |
Hunting Spoils |
SpD = Silver per Day
Equipment
Location | Item | Stats |
---|---|---|
Head | - | |
Amulet | Yellow Stone Prayer Beads | A gift from another Goliath, Most Goliath tribes are rooted in their religions belief and so carry some sort of trinket that represents that. Raishin had none and so was gifted this necklace of beads. |
Cloak | Travel Cloak | A Simple sturdy cloak made for a smaller body, its more of a scarf on Raishin but something is better than nothing. |
Clothes | Worn Clothes | Less clothes and more covering material. These simple yellow coverings made hastily by a goliath tribe that Raisin was staying at. The yellow colour coming from a dye used for religious purpose to show other Goliaths she is tribeless. |
Armor | - | |
Arms/Hands | - | |
Ring/s | - | |
Belt | Rope Belt | A simple belt made of rope, But its purpose and design hold great meaning. Many tribeless Goliath wear thick dyed rope as a way to hold their souls to earth, So the Gods know they are not ready to be taken. A Goliath with no tribe and no rope tends to be one who has given up on life. |
Boots | - | |
Weapon | Kanabo Of Calamity | |
Shield/Ammo/Offhand | - | |
Sub-Weapon | - | |
Tatoo (Torso) | Giant's Strength (Stone) | Strength score = 23 A Detailed work of art and magic, derived from the giant's magic increasing the wearers strength dramatically, has room for improvement. |
Tatoo (Arms) | Blood Fury Markings |
Consumables
Carrying Capacity
Strength x 15 = Carrying Capacity
Strength x 30 = Lift,Push,Pull Capacity
Carry Capacity | Lift, Push, Pull Capacity | Equipped Load |
---|---|---|
000ibs | 000Ibs | 000Ibs |
Consumables & Useful Items
Item Name | Details |
---|---|
Tinderbox | |
Torch | x10 |
Rations | x10 |
Rope | 50ft |
Metal Staff | |
Hunting Trap | x3 |
- | |
- | |
- | |
- |
Special Items
Name | Detail |
---|---|
Bedroll | |
Waterskin | |
Raishin's Notebook | |
Carpenter's Tools | |
Backpack | |
Coin Pouch | |
Flute | |
- | |
- | |
- |
Misc / Junk Items
Item | Detail |
---|---|
Fine Animal Pelts | 4 |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- |
Quick Ability Referance
Attack | Hit | Damage |
---|---|---|
Weapon Attack | +00 | 1d6+0 |
Unarmed Attack | +00 | 1d4+0 |
Core | Saves | ||||
---|---|---|---|---|---|
STR | +0 | DEX | +0 | CON | +0 |
INT | +0 | WIS | +0 | CHA | +0 |
Spell | Slots | ||||
1st | 0 | 2nd | 0 | 3rd | 0 |
4th | 0 | 5th | 0 | 6th | 0 |
7th | 0 | 8th | 0 | 9th | 0 |
Skill Saves | |
---|---|
Acrobatics | +0 |
Medicine | +0 |
Animal Handling | +0 |
Nature | +0 |
Arcana | +0 |
Perception | +0 |
Athletics | +0 |
Performance | +0 |
Deception | +0 |
Persuasion | +0 |
History | +0 |
Religion | +0 |
Insight | +0 |
Sleight of Hand | +0 |
Intimidation | +0 |
Stealth | +0 |
Investigation | +0 |
Survival | +0 |
Passive Ability | Stat | Source |
---|---|---|
Draconic Endurance | Various | Species |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Active Ability | Description | Action | Usage/Recovery | Source |
---|---|---|---|---|
Giant's Endurance | Resistance | Reaction | Proficiency Bonus | Species |
Adrenalin Rush | Movement | Free Action | Proficiency Bonus | Species |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Background Outlander: Feature & Details
You grew up in the wilds, far from civilization and the comforts of town and technology. You've witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don't know the specific features of the terrain, you know the ways of the wild.
Skill Proficiencies
- Perception
- Survival
Languages And Tools
- Elvish
- Flute (Instrument)
Equipment (If Any)
- A metal staff
- a hunting trap
- a trophy from an animal you killed
- a set of traveler's clothes
- a pouch containing 10gp
Feature: Fighter Initiate
Feat: Fighter Initiate Source: Tasha's Cauldron of Everything
Prerequisite: Proficiency with a martial weapon
Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different.
Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat's fighting style with another one from the fighter class that you don't have.
Fighting Style Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
Raishin's Notebook
A handy place for you to write notes as if your character was writing.
For Reference or Lore fill it how you want.
Illumar + 2-3 assistances
mountain researcher
Whispers of The wilds
Session 1
Session 2
Session 3