Blood Fury
Type: Gauntlets, Rarity: Very Rare, Attunement: Required
Properties | Stats |
---|---|
Type | Blunt |
Weight | Light |
Range | 5ft |
Hands | Two handed |
Damage | 1d8+3 Bludgeoning |
Light, Magical |
Description
Appearing as a set of sturdy custom crafted metal gauntlets with strange red markings. The markings appear magical in nature as they eb and flow over the gauntlets.
Forced Attunement \ When a creature puts these gauntlets on attune begins imminently as the gauntlets burn red hot and start to expand and meld into the wearers flesh, Covering their fore arms and legs in the same markings that appeared on the gauntlets. after 2 minuets the gauntlets have completed disappeared and the pain subsides.
Resisted Attunement \ If the creature already has their attunement slots taken they must make a Constitution save (DC=19). on a success they resist the attunement and may use the gauntlets as a normal weapon. \ If they fail one of their other attunements is forced away at random (1d3) and the Gauntlets force their attunement as above.
Blood Furry Markings
Bloodthirsty Strikes \ The tattoo has 4 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits:
- When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.
- When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.
Lore
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