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Teo's Inventory & Stats

Feats

Feat: Background
Feat: LV4
Feat: LV8
Feat: LV12
Feat: LV16

Vision

Common Sight:1) Yes
Passive Perception: 00
Dark Vision: 60ft
True Sight: 0ft
Tremor Sense: 0ft
Blind Sight: 0ft

Attunment

Slot 1: Tatoo of Giant's Strength
Slot 2: Tatoo of Protection
Slot 3:

Movement

Walking 35ft
Swimming 00ft
Climbing 00ft
Flying 00ft

Currency

Platinum Gold Silver Copper
0 149 30 50

-1G from Bun Hag

Occupation Occupation
Income Lifestyle
+0 GpD -0GpD
Other Expences/Income

GpD = Gold per Day

Location Item Stats
Head -
Amulet Choker A simple choker, nothing of note a simple outfit choice.
Cloak -
Clothes -
Armour Scale mail AC = 14 Sturdy mail
Arms/Hands -
Ring/s -
Belt Monk's Wrappings Basic Coverings common among martial artists such as monks and fighters, offers flexibility and decency.
Boots -
Weapon Unarmed
Shield/Ammo/Offhand -
Sub-Weapon -
Tatoo (Arms) Giant's Strength (Hill) Strength score = 21 A Detailed work of art and magic, derived from the giant's magic increasing the wearers strength dramatically, has room for improvement.
Tatoo (Back) Protection (Lesser) AC +1 A simple work of art and magic, gives the wearer more flexibility and tougher skin increasing its resistance to attack, Has room for improvement

Carrying Capacity
STR (23) x 15 x 2 = Carry Capacity
STR (23) x 30 x 2 = Lift,Push,Pull Capacity
Powerful Build Doubles Total

Carry Capacity Lift,Push,Pull Capacity Equipped Load
690ibs/313Kg 1380Ibs/626Kg 000Ibs

Consumables & Useful Items

Item Name Details
Crossbow bolt x20
Bag of Ball bearings x5
Steel Rod x5
Bag of Buns x10
Item
Item

Special Items

Name Detail
Long sword x2
Hand axe x2
Light Crossbow
Explorers pack
Magic Ink
Potion of Healing x2
Item
Item

Misc / Junk Items

Item Detail
Small guitar
Pit Fiend Amulet
Boots of Elvenkind
Ring of Water Walking
Assassin's Crossbow
Cloak of protection
Bag of Platinum Contains 4000 Platinum
Item
Attack Hit Damage
Weapon Attack +00 1d6+0
Unarmed Attack +8 1d8+1d4+6
Core Saves
STR +8 DEX +3 CON +6
INT -2 WIS +4 CHA -1
Spell Slots
1st 3 2nd 0 3rd 0
4th 0 5th 0 6th 0
7th 0 8th 0 9th 0
Skill Saves
Acrobatics +0
Medicine +0
Animal Handling +0
Nature +0
Arcana +0
Perception +0
Athletics +0
Performance +0
Deception +0
Persuasion +0
History +0
Religion +0
Insight +0
Sleight of Hand +0
Intimidation +0
Stealth +0
Investigation +0
Survival +0
Passive Ability Stat Source
Powerful Build Size Racial
Darkvision Vision Racial
Hunter's Instinct Skills Racial
Ability Name Stat Source
Ability Name Stat Source
Active Ability Description Action Usage/Recovery Source
Daunting Roar Fighting creature Bonus Action 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
  • Skill Proficiencies
  • Insight, Medicine
  • Tool Proficiencies
  • One type of artisan's tools, vehicles (land)
  • Languages
  • Draconic
  • Equipment
  • A set of artisan's tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10gp

Experienced Laborer
Laborers are everywhere in the city and countryside, from the dockworker unloading goods, to the cart driver delivering them, to the miner deep underground. Choose which type of laborer with which you have the longest history or roll on the table below. This list is not exhaustive so you can make up your job with the DM’s permission.

Type of Laborer

  • Farmhand
  • Logger

Feature: Day Laborer
As one of the working class, finding work and a place to stay is easy for you. In any location that needs workers, you can find room and board plus enough money for a poor lifestyle for as long as the work holds out, unless you prove to be a danger to those around you. Your employer and the other laborers may even protect you from the law or anyone else searching for you, though they will not risk their lives for you.

Feat: Tavern Brawler [7]
Accustomed to the rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:

  • Increase your Strength or Consititution score by 1, to a maximum of 20.
  • You are proficient with improvised weapons relating to furniture.
    • Tiny: 1D6 + Strength (Chair leg, Cub, Plate)
    • Medium, 1D8 + Strength (Chair, Table)
    • Large, 1d10 + Strength (Piano, Horse, Cart)
  • Your unarmed strike add a d4 for damage, you can re-roll and D4 that results in a 1.
  • When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

Tax Collector

  1. An item to slay the vampire
  2. The vastatni have what you seek
  3. A missing child holds the keys to the treasures release

Leaving Brovaria
Teo Left the egg from the goose house with Quill

Retrieving the Bow
Teo Paid alot of platinum to get a powerful bow made, but the items were never gathered so Teo would like to retrive his deposit

Farewell Note left to Bemin
“Fast as a whip snake, as strong as 10 men, Bemin, our friend and our hero. They way he spoke was strange but a solid ground for us. He commanded in battle; He leads us to victory. Maybe he wasn’t the most clever lizard man there was, but he got us through anything we had to. We will miss him, I will miss him
Goodbye friend”
- Teostra Hazzak

A bright and colourful day has greeted the the cartmen, On his way to Rustiel with a young family as his passengers. The large bulkier Leonin known as Teo, Ash black fur covered the majority of his toned ripped body. It had been a number of years since the incident at Pinga's Monastery, It would be hard to recognize Teo, the once short scrawny Thief now a towering idea of peek physical condition. Teo had grown up both physically and mentally, Leaving the life of crime shortly after leaving the fellowship. he had been cutting ties and tieing up loose ends for almost a year to be free of Blacklist
With him is lovely Fiancé Chaos and 4 children, Deltris, Folgo, Misery and Maple. Maple was in Chaos's arms being fed while Misery sat on Teo's lap. The two boys Folgo and Deltris were towards the back watching the road travel by. Chaos was currently carrying their 5th child originally making Teo want to go alone. however after much debate he eventually caved and made it a family trip.
Chaos, A tabaxi halfbreed woman of large proportions, dark complexion with dense red hair and features, Much like her mother save the ears and tail who on Chaos where much more akin to regular tabaxi

Now soon to be married, a father of four with more on the way Teo's life has began to settle. adventuring is traded for a simple family life. and as his mind settled old memories rose to the surface. one in particular of his old traveling companion Bemin

Now the family travels south through Reton see Bemin Once again.

Reton had changed during his years away. From the stories and news Teo learned that a rebellion had taken place and seemed victorias. A new nation called Greyhawk Taken the southern tip of Reton and declared independence. The reactions were mixed but generally seemed favourable, At least from Teo's small point of view.

Arriving in rustile the family disembarked. Teo helping Chaos down treating her like a large delicate flower.
The cartmen could't take them directly to Pinga's Monistary for unknown rason, Simply saying “You will understand when you see it”
Misery called out drawing the families attention to the huge landmass seemingly floating in the sky.


1)
Standard eye sight
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