13 - Sunwood Gang
Info & Members
Thesh & Nickolas The Claws have learnt some new members are trying to defect and start their own band of thieves, as a “rival” group to us, Six Finger would like to hire Blackfyre to teach them a lesson about dangers when they don't have support from the Claws. Rough them up but don't kill them. Goal is to get them to rejoin or at least put an end to their side hustle.
50gp each, take what you want from their hideout once you find it.
They're going by the most creative code names, King, Renfry, Lambert, and you guessed it Lilian. First you need to find Lambert, others are avoiding the public. They've been trying to steal our clients at the docks.
- King, the leader Athcyn: Male Human Rogue. Athcyn has short black hair and soft hazel eyes, and a matted moustache. Is confident but arrogant.
- Renfry, the muscle Usus: Male Lizardfolk Fighter. Usus is tall and overweight, with green scales and soft hazel eyes. He wears ring mail and wields a scimitar and shield. Usus is hunting the giant who slew his mentor.
- Lambert, the face ?: Changeling
- Edward Porte: Male Human, Edward has brown hair and green eyes, and a straight moustache. He wears studded leather and wields a quarterstaff. Edward is zealous and assertive.
- Maera: Female Elf, Maera has straight silver hair and blue eyes, and an unusual mark on her face. She wears studded leather and wields a rapier. Maera seeks to atone for past sins.
- Lilian, the thief Kada: Female Gnome Rogue. Kada has messy white hair and amber eyes. She wears leather Armor and wields a shortsword and hand crossbow. Kada is quick-witted and idealistic.
Hideout
Located in Tulip Heights sewers, only two blocks away from the Tavern escape tunnel
https://i.redd.it/hpnu6ougad051.png
Stats
- King - Scoundrel (150gp, Studded leather, rapier, dagger)
- Renfry - Baron (80gp, Nine Lives, Whip, Half Plate)
- Lambert - Scoundrel (60gp, Studded leather, rapier, dagger)
- Lilian - Trickshot (60gp, Heavy X-Bow w/Bayonet)
Traps
- Main - Flamethrower: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 13 save or take 4d10 fire damage
- Vault - Concealed Pit with Spikes: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 15 save or take 4d10 damage
- Cells - Poisoned Arrow Trap: DC 15 to find, DC 10 to disable; +8 to hit against one target, 4d10 piercing/poison damage
Loot
- Main - none
- Sleep - Common clothes, a board with notes stuck on (Another mystery ship the Salamander, Unknown date, coming from Oberspell, plan to hit it before reaching the harbour)
- Vault - 2100 gp, 80 pp, 7 x diamond (50 gp), jasper (50 gp), onyx (50 gp), quartz (50 gp), Potion of Resistance (force) (uncommon, dmg 188), Potion of Hill Giant Strength (uncommon, dmg 187)
- Storage - 26x Crossbow bolts, studded leather, 3 daggers, 2 rapiers, ~120ft rope, throw net, 2x sets of shackles
- Recreation - 50gp, cage keys
Potential Jobs
Shop Heist
*Means in stock
- Gloves of Thievery Kat (500gp)
- *Boots of Elvenkind Kat (400gp)
- *Cloak of Billowing Taki (50gp)
- *Earrings of Messaging Taki (30gp each (6 total))
- *Cape of Montebank Mal (10,000gp)
- Amulet of Health Ade (8,000gp)
- Staff of Woodland Ade (12,000gp)
Defenses
- Guards and Wards (6th Level)
- Illusion that makes the doors disappear + Arcane lock DC 25
- Windows appear pitch black
- Vault corridor there is a dense fog
- 1-5 Enter Sunguard prison
- 6-10 Return to shop
- 11-15 Corridor opens to a 100ft fall
- 16-20 Reach vault door
- 2x Mages
- 1x Machine Lieutenant
Passing time
Boots doesn't have any jobs lined up, busy with running business and leads.
- Leads on EKH
- Looking into Maleny Rigsm
Owyn & Hebaroot Owyn sends a message to Kat, “Kat, this is Owyn. Hebaroot is concerned about the circles. Best you see us as soon as possible.” Hebaroot explains that their maps of Avernus and Dis were last updated during the Ashlem War, circles place them on the edges of where military bases and arcane conduits were. They're hoping that these are old diagrams but final three initially thought they were in the Nine Hells but translate to their names of Felwind, these three lead to the captials of Covania, Reton, and Oxtrad.
- Avernus
- Avernus
- Avernus
- Dis
- Dis
- Nessus
- Sunwood, Covania (On the outskirts of the city)
- Dragonhold, Reton (Looks to near some documented ruins)
- Umastryx, Oxtrad (In surrounding mountains)
If Takitar gets a view of the three in Felwind, recognise a sigil
EKH
Ellis Hagemann
M Half Orc
Boots: He's an arborist who has a farm on the edge of sprawl toward the North shore.
Ellis Large tree farm, rows of pine at various ages. A wide dirt path leads up to a large open barn where you can see piles of logs and a bit further back a well built homestead. In the barn you see a singular orcish figure heaving sizable logs onto a cart.
Ellis pays protection money to torment of claws, he thinks the party is there to collect or increase price even though he's already paid up. He acknowledges EKH are his initials but doesn't know about the scrolls.
E.K. Hedington
M Elf
Boots: He's an elf, CEO of the Gold Alliance but inherited the position from his farther, lives in a mansion in Lambert's Gate, guarded well paid guards. Not an easy job to break in and their bank and office is even harder.
"Kid"
F Gnome
Boots: Top student in Master Hebaroot's classes, keeps to themselves but to a strict routine, lives in Tulip heights. Has been acting oddly past day or two. More jumpy than when first started watching.
“Kid”: Readily admits stealing a teleportation circle from Hebaroot, she used it, saw hell, returned home and returned the circle. Repeatedly apologises fearing for her life, offering to leave town and never return.
- c/bf/secret/13.txt
- Last modified: 15 hours ago
- by
Kyle