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Teo's Inventory & Stats

Feats

Background: Tavern Brawler
Lv4 Fighter: Embers of the Giant
Lv6 Fighter: -
Lv8 Fighter: -
Lv12 Fighter: -
Lv4 Druid: -

Vision

Common Sight:1) Yes
Passive Perception: 16
Dark Vision: 60ft
True Sight: -
Tremor Sense: -
Blind Sight: -

Attunment

Movement

Walking 35ft
Swimming 00ft
Climbing 00ft
Flying 00ft

Currency

Platinum Gold Silver Copper
0 149 30 50

-1G from Bun Hag

Occupation Occupation
Income Lifestyle
+0 GpD -0GpD
Other Expences/Income

GpD = Gold per Day

Location Item Stats
Head -
Amulet Choker A special choker signifying Teo's engagement to Chaos. With Teo's line of work a simple ring was going to get lost or broken so this alternative was thought up. its simple in design a solid black band but is very important to Teo.
Cloak -
Clothes Dark Shorts Simple Sturdy shorts made tough to handle both travel and combat. Famously one of the only thigs Teo wears in common practice, leaving very little to the imagination for Onlookers.
Armor Scale mail AC = 14 Sturdy mail made with flexibility in mind. The armor covers mostly arms and waist while leaving the torso almost bare. Perhaps the smith or the wearer believed a tone physique was important to show.
Arms/Hands -
Ring/s -
Belt Monk's Wrappings Basic Coverings common among martial artists such as monks and fighters, offers flexibility and decency as well as a show of status.
Boots -
Weapon Unarmed
Shield/Ammo/Offhand -
Sub-Weapon -
Mark (Arms) Giant's Strength (Hill) Strength score = 21 A Detailed work of art and magic, derived from the giant's magic increasing the wearers strength dramatically, has room for improvement.
Mark (Back) Protection (Lesser) AC +1 A simple work of art and magic, gives the wearer more flexibility and tougher skin increasing its resistance to attack, Has room for improvement

Carrying Capacity
STR (23) x 15 x 2 = Carry Capacity
STR (23) x 30 x 2 = Lift,Push,Pull Capacity
Powerful Build Doubles Total

Carry Capacity Lift,Push,Pull Capacity Equipped Load
690ibs/313Kg 1380Ibs/626Kg 000Ibs

Consumables & Useful Items

Item Name Details
Crossbow bolt x20
Bag of Ball bearings x5
Steel Rod x5
Bag of Buns x10
Item
Item

Special Items

Name Detail
Long sword x2
Hand axe x2
Light Crossbow
Explorers pack
Magic Ink
Potion of Healing x2
Item
Item

Misc / Junk Items

Item Detail
Small guitar
Pit Fiend Amulet
Boots of Elvenkind
Ring of Water Walking
Assassin's Crossbow
Cloak of protection
Bag of Platinum Contains 4000 Platinum
Item
Attack Hit Damage
Weapon Attack +00 1d6+0
Unarmed Attack +8 1d8+1d4+6
Core Saves
STR +8 DEX +3 CON +6
INT -2 WIS +4 CHA -1
Spell Slots
1st 3 2nd 0 3rd 0
4th 0 5th 0 6th 0
7th 0 8th 0 9th 0
Skill Saves
Acrobatics +0
Medicine +0
Animal Handling +0
Nature +0
Arcana +0
Perception +0
Athletics +0
Performance +0
Deception +0
Persuasion +0
History +0
Religion +0
Insight +0
Sleight of Hand +0
Intimidation +0
Stealth +0
Investigation +0
Survival +0
Passive Ability Stat Source
Powerful Build Size Racial
Darkvision Vision Racial
Hunter's Instinct Skills Racial
Ability Name Stat Source
Ability Name Stat Source
Active Ability Description Action Usage/Recovery Source
Daunting Roar Fighting creature Bonus Action 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial

Laborers are everywhere in the city and countryside, from the dockworker unloading goods, to the cart driver delivering them, to the miner deep underground. Choose which type of laborer with which you have the longest history or roll on the table below. This list is not exhaustive so you can make up your job with the DM’s permission.

Type of Laborer

  • Farmhand
  • Logger

Skill Proficiencies

  • Insight
  • Medicen

Languages And Tools

  • Draconic
  • One type of Artisan's Tools

Equipment (If Any)

  • A set of artisan's tools (one of your choice)
  • a shovel
  • an iron pot
  • a set of common clothes
  • a pouch containing 10gp

Feat: Tavern Brawler [7]
Accustomed to the rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:

  • Increase your Strength or Consititution score by 1, to a maximum of 20.
  • You are proficient with improvised weapons relating to furniture.
    • Tiny: 1D6 + Strength (Chair leg, Cub, Plate)
    • Medium, 1D8 + Strength (Chair, Table)
    • Large, 1d10 + Strength (Piano, Horse, Cart)
  • Your unarmed strike add a d4 for damage, you can re-roll and D4 that results in a 1.
  • When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

Tax Collector

  1. An item to slay the vampire
  2. The vastatni have what you seek
  3. A missing child holds the keys to the treasures release

Leaving Brovaria
Teo Left the egg from the goose house with Quill

Retrieving the Bow
Teo Paid alot of platinum to get a powerful bow made, but the items were never gathered so Teo would like to retrive his deposit

Farewell Note left to Bemin
“Fast as a whip snake, as strong as 10 men, Bemin, our friend and our hero. They way he spoke was strange but a solid ground for us. He commanded in battle; He leads us to victory. Maybe he wasn’t the most clever lizard man there was, but he got us through anything we had to. We will miss him, I will miss him
Goodbye friend”
- Teostra Hazzak


1)
Standard eye sight
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