This is an old revision of the document!
Palace of Vrugbaar
Home of the Stem Family
Title | Detail |
---|---|
Type | Palace |
Sub-Type | Family Home |
Service | Limited Hospitality |
Location | - |
Region | Feywild |
Owner | Valour |
Guests/Employees | Kazrai Stem |
Description
A massive palace subtly hidden by thin mist.
Inside the palace has very high ceilings, Very well furnished with servants on every 2nd corner.
Location
Located in an isolated unclaimed part of the Feywild. The land around is peaceful grass fields and light forest forever drowned in the light of twilight.
Trying to approach the palace as an unwanted guest will have you lost in the mists for what seem like years. While only hours pass years of your life will be drained away as the mist eats away at your life.
The palace itself is surrounded by cobblestone wall with plants growing through it.
It holds a massive well tended garden
There are one hundread and one bedrooms.
Twentie one bathrooms
Four stories tall including an attic.
Basment
Ground floor hold living room and kitcken
MAP
Services & Fees
Services Provided | Cost | Extra |
---|---|---|
Hospitality | Nil* | The Palace offers hospitality to Warlocks of the Arch-Fey or friends to the owners. All those unwelcome will be lost in the mist for eternity. |
Lair Mechanics
The palace is considered a Lair under control by the Arch-Fey and his Wife. with partial control given to their children and passive control given to their guests.
Passive Control
Guests to the Palace have a room assigned to them. The room is initially empty but will conform and change to the guests deepest desires over the course of 30 seconds.
Guests will also have a butler assigned to them that will serve them meals and show them directions as they wish, They will not be able to conduct any other tasks responding with “Sorry sir/Madam, I am afraid I cannot do that, Perhaps something else?”
Lair Actions
Protect our Home:
Summons xDx Kraken Knights as the various suites of armor hanging from the roof drop down around the target.
- Kraken Knight: Large Suits of armor full of writhing Tentacle flesh.
- Melee Attack:
- Spell Attack:
- Conter Spell:
- Grapple and Consume:
Leave Our Home:
Banishes a target as if the Imprisonment Spell was cast. DC = 00
Operation
C10 Details
The party are lead to the palace with Ketelsteen's guidance allowing them to bypase the effects of the mist.
Should they loose Kettelsteen or dilibritly stray from the path they will suffer the effects of the mist seen above.
Entry is through a gate then a large set of doors, The party will be greeted by a severnt or two but they do not speak, merely gesture towards whatever room Kazrai may be in.
The party have free roam of the mansion as soon as they enter but any party member who strays from the gestured path will have to wait their turn, anyone following the path will have propriety.
Kettelsteen brings the party to a main room where Kazrai is busy reading. the room is well decorated. main feature being a jade scultpute iof a maze in the middle of a room