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Spell Page

[[character:NAME|

Multiclass Spell casting Level If Applicable
Class 1 LV + Class 2 LV = Multi-class caster level

Character Level Class Leveled Slots Gained Spells Gained Character Level Class Leveled Slots Gained Spells Gained
Level 1: Level 11:
Level 2: Level 12:
Level 3: Level 13:
Level 4: Level 14:
Level 5: Level 15:
Level 6: Level 16:
Level 7: Level 17:
Level 8: Level 18:
Level 9: Level 19:
Level 10: Level 20:
Cantrips: Bonus:

Type of Spell List you can access

Spell Slot Recovery

Spell Preperation

Spellcasting Scores, DC, Bonus

Ritual Casting

Spellcasting Focus

Cantrip Level 1 Level 2 Level 3 Level 4
Spell Spell Spell Spell Spell
Spell Spell Spell Spell Spell
Spell Spell Spell Spell Spell
Spell Spell Spell Spell Spell
Spell Spell Spell Spell Spell
Level 5 Level 6 Level 7 Level 8 Level 9
Spell Spell Spell Spell Spell
Spell Spell Spell Spell Spell
Spell Spell Spell Spell Spell
Spell Spell Spell Spell Spell
Spell Spell Spell Spell Spell

Bold = Prepared Spell

Source: Player's Handbook
1st-level evocation

  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V
  • Duration: Concentration, up to 1 minute

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice).

Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.

Source: Player's Handbook
1st-level evocation

  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Source: Player's Handbook
1st-level divination (ritual)

  • Casting Time: 1 action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 10 minutes

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

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