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Race Name:
description

Physical Appearance

  • Ability Score:
    Your Intelligence score increases by 2 and Your Wisdom score increases by 1.
  • Lifespan:
    Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years
  • Alignment:
    Independent and self-reliant, genasi tend toward a neutral alignment
  • Size:
    Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
  • Speed:
    Your base walking speed is 30 feet and You have a swimming speed of 30 feet.
  • Languages:
    You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants
  • Acid Resistance
    You have resistance to acid damage
  • Amphibious
    You can breathe air and water
  • Call to the Wave
    You know the Shape Water cantrip.
    When you reach 3rd level, you can cast the Create or Destroy Water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Inteligence is your spellcasting ability for these spells.
  • Artificer's Lore
    Whenever you make an Intelligence (History) check related to magical, alchemical, or technological items, you can add twice your proficiency bonus instead of any other proficiency bonus that may apply
  • Tinker
    • You have proficiency with artisan tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:
    • Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
    • Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
    • Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.

At your DM's discretion, you may make other objects with effects similar in power to these. The Prestidigitation cantrip is a good baseline for such effects.

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