This is an old revision of the document!


material_details.xlsx

Weapon mechanics legend

+0 All: Means this bonus applies to hit and damage Permanent: Means this upgrade is permanent and cannot be changed, think carefully Corruption: some cool stuff happens Enchant-able: this weapon can be enchanted with the various weapon spells the game offers. Un-Enchant-able: this weapon cannot be enchanted at all, usually happens when a blade or head of the weapon has an elemental damage.

Core of weapon: The core usually determines the based damage die the weapon uses as well as its enchantibility, can also provide some added bonuses.

Blade of the weapon: Usually determines a bonus to damage for the weapon as well as maybe elemental damage.

Hilt or handle of the weapon: usually determains a bonus to hit, also determines the stat used to attack and deal damage such as dex, strength or finess.

String: Bow only, determines both or either hit/ damage bonus as well as stat used strength dex or finesse.

Stock: cross bow only: special that determines both or either hit/ Damage bonus. also give the weapon slots used for the cross bow mods.

  • c3/misc.1550647752.txt.gz
  • Last modified: 5 years ago
  • (external edit)