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Player Character Name Backstory Class Insight status Core Weapon
Kyle Robert Yes Yes Yes
Alex Zonatar Yes YesNo No
jonathan John YesYesYesNo
samuel AmicusYesYes YesYes
moritzAlkagolo NoYesNoNo
James No NoNo NoNo
ElmerNoNoNoNoNo
AmberYesNoNoNoNo

material_details_update.xlsx

Weapon mechanics legend

+0 All: Means this bonus applies to hit and damage
Permanent: Means this upgrade is permanent and cannot be changed, think carefully
Corruption: some cool stuff happens
Enchant-able: this weapon can be enchanted with the various weapon spells the game offers.
Un-Enchant-able: this weapon cannot be enchanted at all, usually happens when a blade or head of the weapon has an elemental damage.

Core of weapon: The core usually determines the based damage die the weapon uses as well as its enchantibility, can also provide some added bonuses.

Blade of the weapon: Usually determines a bonus to damage for the weapon as well as maybe elemental damage.

Hilt or handle of the weapon: usually determains a bonus to hit, also determines the stat used to attack and deal damage such as dex, strength or finess.

String: Bow only, determines both or either hit/ damage bonus as well as stat used strength dex or finesse.

Stock: cross bow only: special that determines both or either hit/ Damage bonus. also give the weapon slots used for the cross bow mods.

When using a Core weapon with any tier two materials your proficency bonus will he halved (Rounded down) for all hits made with the weapon, ability score bonus and other skill bonuses are applied as normal.

You will gain a core weapon you can customised based on the starting weapons you give up in exhange.

you will only gain one (or a set) Core weapon at the start of your playthrough, if this weapon is destroyed,sold, lost or stolen you cannot get a new one, you may be able to retrieve a stolen or lost weapon or repair a destroyed one depending on the details.

  • c3/misc.1551099201.txt.gz
  • Last modified: 5 years ago
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