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Hit Points
Hit Dice: 1d8 per artificer level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per artificer level after 1st

Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, hand crossbows, heavy crossbows
Tools: Alchemist Supplies, Tinker’s tools, Glass Blower's Tools
Saving Throws: Constitution, Intelligence
Skills: 2

Equipment
You start with the following equipment, in addition to the equipment granted by your background:

  • any two simple weapons
  • a light crossbow and 20 bolts
  • (a) studded leather Armor or (b) scale mail
  • thieves’ tools and a dungeoneer’s pack




Feat or Ability score





Ability Score or Feat





Ability Score or Feat





Ability Score or Feat





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  • Last modified: 12 months ago
  • by Cinder