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Teostra Decota

Teostra (Teo) Decota
Player Sam Race Tabaxiling Male
Level 14 Class Rogue (8) Wizard (2) Bard (4)
Alignment CN TEXT.
Hit Points 80 Passive Perception 25 - Insight 00
AC 18 Birth 4th Monday of Rainmoon 2335
Speed 30ft Hit Dice D8(8) D6(2)
Initiative +5 Hit Dice Used 00
Bouns +5 Size Average
Age 31 Height (cm) 000CM
Status Alive Weight (kg) 000KG
Strength Dexterity Constitution Intelligence Wisdom Charisma
8(-1) 18+2(+5) 07(-2) 16+1(+3) 17+1(+4) 17+1(+4)
X X
Prof Skill Mod Prof Skill Mod
Rouge Acrobatics +10 Medicine +6
Animal Handling +6 Nature +5
Bard Arcana +13 EX Rouge Perception +14 EX
Athletics +0 Performance +6
Criminal Deception +14 EX Bard Persuasion +9
History +5 Religion +5
Bard Insight +9 Rouge Sleight of Hand +15 EX
Intimidation +6 Criminal Stealth +15 EX
Rouge Investigation +13 EX Bard Survival +6

Class enabled Pasives

Languages Thieves Cant, Common, Infernal, Draconian, Elvish, Dwarfish
Feats Lucky: 3D20 to replace any D20 Roll you or Foe make, Reset in a day
Sharp Shooter: Ignore partial cover. -5 Hit, +10 DMG, Max ranged weapons.
Observant
Linguist
Proficiencies Light Armour, Simple Weapons
Expertise Slight of Hand, Stealth, Perception, Deception, Arcana, Investigation
Tool Proficiencies Thieves Tools, Forgery Kit, Violin, Poker Cards
Spell Casting Ability INT/WIS/CHA
Save DC 00 Modifier +00
Level Slots Spells
Cantrip - Firebolt
1st 0
2nd 0
3rd 0
4th 0
5th 0
6th 0
7th 0
8th 0
9th 0

Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Tumbling Fool/Cat Tricks
bonus action
Gain the following benefits for the rest of your turn:
• Benefits of the Dash, Disengage actions.
• Climbing speed equal to current speed.
• Half damage from falling.

Song of Rest Beginning
Friendly creatures who can hear your performance spend one or more Hit Dice to regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.

Platinum Gold Silver Copper
300 3454 50 120
Item Stats
Head
Amulet
Cloak Cloak of Protection + 1 to AC & saving throws
Armour Enchanted Studded Leather Armour
Arms/Hands
Ring/s Ring of Water Walking
Belt Sin's Cloak
Boots Boots of Elvenkind
Item Stats
Necrotic Enchanted Long Bow
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