Ken Lockheart
Name | Keenan |
---|---|
Race | Eladrin (Elf) |
Gender | Male |
Nationality | Unknown |
Character Information
Class | Bard, Warlock |
---|---|
Background | Adventurer's Scion |
Born | ? |
Alignment | ? |
Languages | Common, Sylvan, Elvish |
Family | (Father) (Mother) |
Affiliations | Witchlight |
Faith | None |
Profession | Adventurer (???-???) |
Physical Description
Height | ? |
---|---|
Weight | ? |
Skin | ? |
Eyes | ? |
Hair | ? |
Stats
Level | 12 (Bard - College of Eloquence 10) (Warlock - Archfey 2) |
|
---|---|---|
Init | Speed | Prof |
+5 | 30ft | +4 |
HP | AC | TempHP |
90 | 15(00) | 00 |
Ability Scores | ||
STR | DEX | CON |
9(-1) | 16(+3) | 14(+2) |
INT | WIS | CHA |
10(0) | 16(+3) | 20(+5) |
Saving Throws | ||
STR | DEX | CON |
-1 | +7 | +2 |
INT | WIS | CHA |
+0 | +3 | +8 |
Acrobatics (Dex) | +5 | History (Int) | +2 | Nature (Int)P | +4 | Sleight of Hand (Dex) | +5 | ||||||||||||||||
Animal Handling (Wis) | +5 | Insight (Wis) | +5 | Perception (Wis)P | +7 | Stealth (Dex) | +5 | ||||||||||||||||
Arcana (Int) | +2 | Intimidation (Cha)E | +13 | Performance (Cha)E | +13 | Survival (Wis) | +5 | ||||||||||||||||
Athletics (Str) | +1 | Investigation (Int) | +2 | Persuasion (Cha)E | +13 | ||||||||||||||||||
Deception (Cha)E | +13 | Medicine (Wis) | +5 | Religion (Int) | +2 |
Spells
Ability | Charisma |
---|---|
Save DC | Modifier |
19 | +11 |
Cantrips | Spell 1 Spell 2 |
1st lvl Spells | Spell 1 Spell 2 |
2nd lvl Spells | Spell 1 Spell 2 |
3rd lvl Spells | Spell 1 Spell 2 |
4th lvl Spells | Spell 1 Spell 2 |
5th lvl Spells | Spell 1 Spell 2 |
6th lvl Spells | Spell 1 Spell 2 |
7th lvl Spells | Spell 1 Spell 2 |
8th lvl Spells | Spell 1 Spell 2 |
9th lvl Spells | Spell 1 Spell 2 |
Spell Slots
1st lvl | 2nd lvl | 3rd lvl |
---|---|---|
0 | 0 | 0 |
4th lvl | 5th lvl | 6th lvl |
0 | 0 | 0 |
7th lvl | 8th lvl | 9th lvl |
0 | 0 | 0 |
History
Pre-Campaign
Keenan grew up in a loving family, a mother, father and siblings.
He started his adventuring career young, with his father and uncle. Both taught Keenan various things about survival and training his body, while enjoying the world around them. He particularly enjoyed learning about nature and the energies of the world, which lead him to develop a magical connection with the plants and animals.
When his father wasn't adventuring, or going somewhere he deemed too dangerous for Keenan, Keenan would play with his siblings and help his mother run her shop. He loved those times and treasured his family dearly.
Despite this, Keenan never felt like he was able to properly communicate how he felt to others. His family knew he loved them dearly, but that didn't stop his frustration when he couldn't say the words he wanted or express his emotions. As the years went on, this frustration grew to anger and resentment towards himself. This would reach a breaking point when he would have to say good bye to his uncle but wasn't able to say anything to him. This lead to Keenan searching for extreme measures to 'cure' himself.
The plants and animals told him of a hag that lived nearby his mother's home, but warned against visiting her. Keenan ignored the warnings and ventured out by himself to meet the hag, who was located in some old nearby ruins. The hag offered to help him express himself more in exchange for old memories of him. Keenan accepted and, as most deals with hags go, the deal backfired horribly.
Keenan was transformed into an Eladrin and he lost his connection to the nature around him but instead felt a magical connection with the hag. Using his uncle's training he was able to take some of the hag's magic for himself and lashed out at the hag, who teleported away. Even know he still feels a magical connection with hag.
When he returned to his family, none of them recognised him or had any memories of Keenan existing at all. Keenan returned to the ruins and investigated, learning that the hag and her magic was tied to the Feywilds and that he would need someone experienced in the knowings of the Feywild to reverse it. Keenan decided the best way to undo the curse is to look for a way into the Feywild and find someone experienced enough to undo his transformation and return his family's memories. And if he could hunt down the hag he made a deal with, all the better…
Campaign
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Post-Campaign
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