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Teostra Decota
Basic Info
Teostra (Teo) Decota | |||
---|---|---|---|
Player | Sam | Race | Tabaxiling Male |
Level | 14 | Class | Rogue (8) Wizard (2) Bard (4) |
Alignment | CN | Sneak Dice Total | 00 D6 |
Hit Points | 80 | Passive | Perception 25 - Insight 00 |
AC | 18 | Birth | 4th Monday of Rainmoon 2335 |
Speed | 30ft | Hit Dice | D8(8) D6(2) |
Initiative | +5 | Hit Dice Used | 00 |
Bouns | +5 | Size | Small |
Age | 31 | Height (cm) | 000CM |
Status | Alive | Weight (kg) | 000KG |
Primary Stats
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
8(-1) | 18+2(+5) | 07(-2) | 19+1(+5) | 17+1(+4) | 17+1(+4) |
X | X |
Skills
Prof | Skill | Mod | Prof | Skill | Mod | |
---|---|---|---|---|---|---|
Rouge | Acrobatics | +10 | Medicine | +6 | ||
Animal Handling | +6 | Nature | +5 | |||
Bard | Arcana | +13 EX | Rouge | Perception | +14 EX | |
Athletics | +0 | Performance | +6 | |||
Criminal | Deception | +14 EX | Bard | Persuasion | +9 | |
History | +5 | Religion | +5 | |||
Bard | Insight | +9 | Rouge | Sleight of Hand | +15 EX | |
Intimidation | +6 | Criminal | Stealth | +15 EX | ||
Rouge | Investigation | +13 EX | Bard | Survival | +6 |
Class enabled Pasives
Languages and Proficiencies
Languages | Thieves Cant, Common, Infernal, Draconian, Elvish, Dwarfish |
---|---|
Feats | Lucky: 3D20 to replace any D20 Roll you or Foe make, Reset in a day Sharp Shooter: Ignore partial cover. -5 Hit, +10 DMG, Max ranged weapons. Observant Linguist |
Proficiencies | Light Armour, Simple Weapons |
Expertise | Slight of Hand, Stealth, Perception, Deception, Arcana, Investigation |
Tool Proficiencies | Thieves Tools, Forgery Kit, Violin, Poker Cards |
Spell Casting
Spell Casting | Ability | INT/WIS/CHA | |
---|---|---|---|
Save DC | 00 | Modifier | +00 |
Level | Slots | Spells | |
Cantrip | - | Firebolt | |
1st | 0 | ||
2nd | 0 | ||
3rd | 0 | ||
4th | 0 | ||
5th | 0 | ||
6th | 0 | ||
7th | 0 | ||
8th | 0 | ||
9th | 0 |
Special Abilities
Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Tumbling Fool/Cat Tricks
bonus action
Gain the following benefits for the rest of your turn:
• Benefits of the Dash, Disengage actions.
• Climbing speed equal to current speed.
• Half damage from falling.
Song of Rest Beginning
Friendly creatures who can hear your performance spend one or more Hit Dice to regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.
Inventory
Currency
Platinum | Gold | Silver | Copper |
---|---|---|---|
300 | 3454 | 50 | 120 |
Equipment
Item | Stats | |
---|---|---|
Head | ||
Amulet | ||
Cloak | Cloak of Protection | + 1 to AC & saving throws |
Armour | Enchanted Studded Leather Armour | |
Arms/Hands | ||
Ring/s | Ring of Water Walking | |
Belt | Sin's Cloak | |
Boots | Boots of Elvenkind |
Weapons
Item | Stats |
---|---|
Necrotic Enchanted Long Bow |