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Weapon Master - A Fighter Subclass By Luke

Intention: Fighters are meant to be the “Weapon Master Class”, the one that has trained and mastered various weapons in the same vein as the Wizard, which spent years researching the training to use magic. In reality there is very little reason to use more than your starting weapon beyond when you get a magic weapon that is a straight upgrade. The goal of this subclass is to incentivise using a variety of different weapons.

Level 3 At Level 3, you become apt at changing weapons to quickly respond to the situation. As part of a weapon attack, you can sheathe a weapon you are currently holding and unsheathe another weapon.

In addition, if an enemy took bludgeoning, piercing or slashing damage from a weapon attack this turn, and you hit them with a weapon attack that is different from the last instance of one of those three types of damage, you can deal an addition damage die of that weapon.

For example, If Player A hit the enemy with their Warhammer and dealt Bludgeoning damage, then Player B (The Weapon Master) hit the same enemy with a rapier, Player B would deal 2d8 Piercing damage instead of the usual 1d8. If Player B had the Extra Attack feature, they could then switch to their Battleaxe to deal 2d8 Slashing damage instead of 1d8.

  • homebrew/subclass/weapon_master.1681539172.txt.gz
  • Last modified: 14 months ago
  • by Luke