Cinder's Inventory & Stats
Feats
Feat: | Background |
---|---|
Feat: | LV4 |
Feat: | LV8 |
Feat: | LV12 |
Feat: | LV16 |
Vision
Common Sight:1) | Yes |
---|---|
Passive Perception: | 00 |
Dark Vision: | 00ft |
True Sight: | 0ft |
Tremor Sense: | 0ft |
Blind Sight: | 0ft |
Character Inventory
Attunment
Slot 1: | Mark of Elemental Chaos |
---|---|
Slot 2: | Mark of All-Round Boons |
Slot 3: | Mark of Fertility |
Movement
Walking | 00ft |
Swimming | 00ft |
Climbing | 00ft |
Flying | 00ft |
Currency
Platinum | Gold | Silver | Copper |
---|---|---|---|
0 | 0 | 0 | 0 |
Occupation | Occupation |
---|---|
Income | Lifestyle |
+0 GpD | -0GpD |
Other Expences/Income |
---|
GpD = Gold per Day
Equipment
Location | Item | Stats |
---|---|---|
Head | This is text to make sure the collems in this table expand rather than the whole table itself | |
Amulet | ||
Cloak | ||
Clothes | ||
Armour | ||
Arms/Hands | ||
Ring/s | ||
Belt | ||
Boots | ||
Weapon | Repilcache | |
Shield/Ammo/Offhand | ||
Sub-Weapon |
Consumables
Carrying Capacity
Strength x 15 = Carrying Capacity
Strength x 15 = Lift,Push,Pull Capacity
Carry Capacity | Lift, Push, Pull Capacity | Equipped Load |
---|---|---|
000ibs | 000Ibs | 000Ibs |
Consumables & Useful Items
Item Name | Details |
---|---|
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- |
Special Items
Name | Detail |
---|---|
Devil Brew's Cart | |
Healer's Kit2) | A kit of medical supplies. |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- |
Misc / Junk Items
Item | Detail |
---|---|
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- |
Quick Ability Referance
Attack | Hit | Damage |
---|---|---|
Weapon Attack | +00 | 1d6+0 |
Unarmed Attack | +00 | 1d4+0 |
Core | Saves | ||||
---|---|---|---|---|---|
STR | +0 | DEX | +0 | CON | +0 |
INT | +0 | WIS | +0 | CHA | +0 |
Spell | Slots | ||||
1st | 0 | 2nd | 0 | 3rd | 0 |
4th | 0 | 5th | 0 | 6th | 0 |
7th | 0 | 8th | 0 | 9th | 0 |
Skill Saves | |
---|---|
Acrobatics | +0 |
Medicine | +0 |
Animal Handling | +0 |
Nature | +0 |
Arcana | +0 |
Perception | +0 |
Athletics | +0 |
Performance | +0 |
Deception | +0 |
Persuasion | +0 |
History | +0 |
Religion | +0 |
Insight | +0 |
Sleight of Hand | +0 |
Intimidation | +0 |
Stealth | +0 |
Investigation | +0 |
Survival | +0 |
Passive Ability | Stat | Source |
---|---|---|
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Active Ability | Description | Action | Usage/Recovery | Source |
---|---|---|---|---|
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Background Scholar: Feature & Details
Scholars study many things, you decided to follow a long lost method of weaving arcane energy into ink.
Skill Proficiencies
- Perception
- History
Languages And Tools
- Elven
- Tattooist Tools
Equipment (If Any)
- Tattooist tools
- 200g of Ink Supplies
- Artistic Sketch Book
Feature: Eldrich Adept
Source: Tasha's Cauldron of Everything
Studying occult lore, you have unlocked eldritch power within yourself: you learn one Eldritch Invocation option of your choice from the warlock class. If the invocation has a prerequisite, you can choose that invocation only if you're a warlock and only if you meet the prerequisite.
Whenever you gain a level, you can replace the invocation with another one from the warlock class.
- Eyes of the Rune Keeper Source: Player's Handbook
- You can read all writing.
Applying a Tattoo
In order to apply a tattoo, there must first be room to draw it into the skin. Every tattoo has a size and location. The size of the tattoo scales with the size of the creature. Because of this, a Large chest tattoo would take up the same space on a human, a halfling, or a giant, as the size of the tattoo stays proportional to the size of the creature it is applied to.
Characters are limited by the amount of available space on their body and may only have one tattoo of high power. The creature must wait one month between each tattoo to properly let the magic of the ink to set and bind to the flesh
Available space
Body Part | Number of Tattoos |
---|---|
Head | 1 Medium, or 2 Small |
Chest | 1 Large, or 2 Medium, or 4 Small |
Back | 1 Large, or 2 Medium, or 4 Small |
Arm or Wing | 1 Medium and 1 Small, or 3 Small |
Leg or Tail | 1 Medium and 1 Small, or 3 Small |
Sketchbook
The Artist's Sketchbook
When an artist first gains proficiency with tattooist’s tools, their teacher gives them a sketchbook containing designs for a number of Simple or Average tattoos equal to 5 + their Intelligence modifier.
The sketchbook is a unique compilation of designs, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that they received as a gift from their teacher, a finely bound gilt-edged tome they found in an ancient library, or even a loose collection of notes scrounged together after they lost their previous sketchbook in a mishap.
Discovering new templates
Most examples of tattoo templates are exceedingly rare and either well-hidden or carefully guarded, as existing tattoos are either culturally significant or highly prized by their current owners. In rare cases, ancient tattoo templates may be found in such areas as ancient temple walls or found carved into totems. The most common way to learn a new template is to copy it from a tattooed person. Copying the design of a tattoo from another body requires the tattooist make an Intelligence check. The DC is determined by the condition of the body:
Condition of Subject | DC |
---|---|
Living, willing or unconscious | 5 |
Dead, for less than a week | 10 |
Living, unwilling or restrained | 15 |
Dead, for one week or more | 20 |
Dead, tattoo design is not intact | 25 |
The size and intricacy of tattoos will determine the amount of resources needed to copy the tattoo. An artist will need to spend 2 hours and 50 gp to copy a design into their sketchbook. This amount increases by 2 hours and gp for each size and intricacy level, to a maximum of 10 hours and 250 gp for a Large Ornate tattoo. Once a tattoo is copied into a sketchbook, a template may then be created. Creating a template costs the same amount, in time and materials, as copying the design in the first place, and each template may be used only once.
Copying your sketchbook
Artists can copy a design from their own sketchbook into another book – for example, if they want to make a backup copy of their sketchbook. This is just like copying a new template, but faster and easier, since they understand their own notation and already know how to apply the tattoo. They need spend only 1 hour and 10 gp for each size and intricacy level of the tattoo. If the sketchbook is lost, they can use the same procedure to transcribe the designs that they can remember (an amount equal to their Intelligence (History) modifier, minimum of 0) into a new sketchbook. Filling out the remainder of the sketchbook requires them to find new templates to copy, as normal. For this reason, many artists keep backup sketchbooks in a safe place.
Marks
Body Map
Tattoo of Flame
- Location: Left Hand
- Ink Used: Fire Aligned Elemental Ink
- Cost: 3650 Gold
- Date/Time:
Details
(Anywhere, Small Ornate)
This tattoo is a detailed line of fire streaking out from a pointed finger.
This tattoo enables the wearer to cast the fire bolt cantrip at will, using Intelligence as their spellcasting modifier for the spell. If made with fire-aligned elemental ink, the attack roll for this spell is made with advantage.
Lore
Griss's very first successful magic mark, painted as an ornate design of flames on the back of his hand with smoke rising up the backs of his fingers.
He mainly uses it to light his smoking pipe and burn parchment that needs no more eyes resting upon it.
Scar of Bravery
- Location: Left Shoulder
- Ink Used: Black, Metalic
- Cost: 3015 Gold
- Date/Time:
Details
(Anywhere, Medium Simple)
Your mind feels more more robust. The trauma and pain you have experienced bolsters your resolve.
The wearer gains advantage on saving throws against being frightened.
Character Notebook
A handy place for you to write notes as if your character was writing.
For Reference or Lore fill it how you want.