Followers
Elyon Traleth
Male half elf with short brown hair and blue eyes. Tall and muscular. Wears black armor and is rarely seen without it on. Loyal follower of Esmae Wynleth.
Swordmaster
Armor: Heavy (AC 18)
Primary Ability: Strength
Saves: Strength and Constitution
Skills: Athletics and Survival
Signature Attack: Melee weapon attack - +6 to hit, reach of 5ft, one target. Hit - 11 (2d8 +2) slashing damage.
Special Actions
3rd Level (3/day): Gaping Wound - The swordmaster makes an attack with their signature attack against an adjacent creature. On a hit, the target starts bleeding, taking 3 (1d6) damage at the at the start of each of its following turns. At the end of each turn its turns, it can make a Constitution save to stop the bleeding.
5th Level (3/day Bonus Action): Challenge - The swordmaster issues a challenge to an adjacent creature. For 1 minute, if that creature attempts to attack a target other than the swordmaster, or attempts to move away from the swordmaster, the swordmaster immediately makes two with their signature attack against that creature, ending the challenge.
7th Level (3/day, Reaction): Retaliate - After being hit by a melee attack, the swordmaster can immediately make three attacks against the attacker with their signature attack.
Kindreth
Male Dire Wolf with light grey fur with black patches scattered across his body. Towers over everyone and is constantly by the side of Esmae.
Given to Esmae as a gift when she was young. They have grown up together and Kendreth is loyal to Esmae and will protect her no matter what.
Dire Wolf Companion
Animal Companion
You gain an animal companion, or a swarm of animals, that you consider your best friend(s). Choose a beast that is no larger than Large and that has a challenge rating of 1 or lower. Add your proficiency bonus to the beast's AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals its normal maximum or four times your princess level, whichever is higher.
The beast obeys your commands as best as it can. It takes its turn on your initiative, though it doesn't take an action unless you command it to. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action. At 6th level in the princess class, you only need a bonus action to verbally command your animal companion to take the Attack, Dash, Disengage, Dodge, or Help action.
If the beast dies, you can obtain another one by spending 8 hours bonding with another beast that isn't hostile to you, either the same type of beast as before or a different one.
AC | 14 | Speed | 50ft | |
---|---|---|---|---|
HP | 37 | Size | Large | |
Strength | 17 | +3 | Keen Hearing and Smell | The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell |
Dexterity | 15 | +2 | Pack Tactics | The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated |
Constitution | 15 | +2 | Bite | Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone |
Intelligence | 03 | -4 | Skills | Perception +3, Stealth +4, Passive Perception 13 |
Wisdom | 12 | +1 | ||
Charisma | 07 | -2 |