Filabean Lockheart
Content Used
[1] Player's Handbook
[2] Text
[3] Text
[4] Text
| Name / Titles: | Full Name and other things character may be called. References to class titles and other things can be found here Reference |
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| Class: | EXAPLECLASS (SUBCLASS) Class Character is, Subclass in brackets. See Guides for a list of Classes and Class Lore for lore on the classes in Felwind. |
| Species: | Species/Race your character is. see Guides for a list of races you can choose from and Species Lore for lore details on all available races in Felwind |
| Nationality: | - what nation character considers home. The Normal mortal world and all is nations can be found here Felwind If your looking for something outside the normal a list of all known planes outside and including the mortal worlds can be found here Cosmology. |
| Home: | - Where character’s actual building home is if they have one. |
Character Information
| Background: | - Mechanical Background, Normally what the Character was/is outside of an adventure or something tied to an origin story. Mostly for flavor but allows some starting gear and a Feat (If Allowed by the DM). |
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| Birthday: | - (AGE) Day-Month-Year, Can exclude year. The Age of your character is mostly for Role Play but some mechanics do relate to ageing your character. This is the Timeline of the world lore and Calendar for reference |
| Alignment: | - Alignment character tends to gravitate towards. Chaotic, Lawful, Good, Evil, Neutral. Mostly ignored in modern games of D&D but it may still come up depending on the DM. |
| Languages: | Languages your characters speaks/Reads, dictated by race, Background and Class but most start with 'Common'. |
| Tools: | - tools character is proficient with, Dictated by Race, Background and Class. Handy items to have tools often allow a character to carry out tasks they normally couldn't or grant a boost to skill checks. |
| Gear: | - Gear character is proficient with, weapons, armor etc. This is dictated by Race, Background and Class. It determines what weapons and gear your character has knowledge In using. Trying to use something your not familiar with often ends in tragedy. |
| Saves: | - Main Stat Saves character is proficient with, This is dictated by your class. All classes start with two main stat saves of the six available and they will help you in avoiding danger giving you a boost to those particular stat saving throws. |
| Profession: | - How character earns money. Mostly for Role Play Purpose, may tie in with your background what your character does for coin. everything from baker to thief, Noble to prostitute or even if your only income is being an adventurer. |
| Affiliation: | - Organizations or groups character has relations with. More Role play stuff. its good to think about your character in the world. there are many established groups on the wiki that you character could join. Or if none of them fit quite right you can make a whole new one. Creating a group that works well in an established world can seem challenging but give it a go. You can find a list of Factions here Factions |
| Faith: | - Gods character follows or no gods at all, There are many Gods or godlike beings that a character can relate too, Clerics and Paladins gain their power from faith, Warlocks from their servitude and sometimes its just ice to know you have a big goodly being to give you support. The list of faith can be found here Faith. |
Physical Description
| Type: | - Beast, Monstrosity, Fey etc. Most D&D Species are Humanoid but some rare ones are slightly different or you ay run into a curse during your session and become a wearwolf. |
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| Height: | - in ft & CM. Basics. Meant for introduction and Role Play |
| Weight: | - in ibs & KG, also what build the character is Meant for Introduction and Role Play but may also tie in with your stats. a character with a high strength score will most likely have quite the body builder look as an example. (Under-weight, Average, Muscular, Tone, Over-Weight, Obese) |
| Size: | - Mechanical Size 1×1, 3×3 etc. The Squares your character takes up. 90% of the time you will be 1×1. |
| Complexion: | - skin colour, Dark, Pale, Blue, Red, Glow-in-the Dark? normally dictated by Race but their are always mutations. |
| Texture: | - Scales, flesh, fur etc, Extra details |
| Eyes: | - Eye colour |
| Hair: | - Hair colour |
| Details: | - Extra Anatomy, wings tails, Markings, scars, extra texture such as patches scales, magic hair etc |
| Gender: | - identified or Biological, Pronouns if preferred |
Family
| Partner: | - Lover or close too it. Family gives the Dungeon Master the power to make story beast personal to your character. ut 9/10 times they will be used to torture your character emotionally. |
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| Parents: | - Adoptive or Blood |
| Siblings: | - |
| Children: | - Adoptive or Blood |
Other Quirks
| Favorite Food: | - Good for Role Play |
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| Favorite Drink: | - Good for Role Play, there is also quite rich D&D lore surrounding the various alcoholic drinks it could tie in to your character's story in some way. |
| Games: | - Outside of hobbies, There are a few D&D games around but classics like cards and Dice are always fun to do during down time. |
| Hobbies: | - Outside of Occupation, games, music. Things to flesh our your character narratively. |
| Sexuality: | - what is the character attracted to if anything. Can be as simple or exotic as you like. If your not comfortable then you can simply delete the entire line. |
| Music: | - Types character enjoys to listen or play |
Stories & Campaigns
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| -: | - |
Stats
Introduction
If you are looking for Dungeons and Dragons material to use or reference from their is a collection of PDF's found here for members only Content Books
An Introduction top your character should be like the blurb on the back of a DVD box. Something interesting and gripping to make the reader wat more.
A brief summery of your character as a whole currently. a good physical description can go here too. People wanna know what you look like.
Any wishes, goals or aspiration your character may want.
Any quirks or teases to dark pasts.
Remember aside from your physical description keep tings brief. this is most likely going to be the part you show to your Dungeon Master. They have a lot of work and can't ready through everything. so snappy and important information should be here.
Full of beans. The common phrase used to describe the young adventurous Aarakorca. With love of life and wonder for the world Filabean is a bundle of joy that could make even the most sour scowl turn to a smile.
One of eight adoptive children, daughter to Mother Silky Lockheart she is one of the most foundly thought of. She gets along with all her other brothers and sisters.
Filabean is quite the short lady, reaching her peak height during her childhood. Though her short stature never got her ‘down’ The ever positive Filabean uses it to her advantage, Its hard to resist the request from a lovely short and wide eyed lady.
Quill A Kenku and close family friend will almost visit the Lockheart Family daily, Though he has closer relationships to some of the Lockheart children than others he did manage to stoke Filabean’s skill with Archery.
A master of the martial skill himself Quill taught most of what he knows to Filabean as she was growing up, By the time she was mature enough to learn from dedicated martial trainers they had little more to teach her. Being almost as capable Archer as Quill and if she kept at her training she may surpass him.
Her room at home is full of different Bows of various designs and applications. Arrows and bow-string, Fletched tips and various types of wood. Filabean has built her young adventuring life around the weapon learning how to craft and wield them to an expert level. Making her own custom arrow tips with the skills she learned from Aunti Ozrelia is a curious passion of hers.
She is possibly the most adventurous in her family, always seeking to explore and see the world outside. The Stories that Quill and Aunti Ozrelia told her of thier own adventures always fed her flaming passion and it would only burn brighter with each new tale.
When she cane of mature age her birthday gift was a set of adventuring supplies and a true work of power, A proper Bow & Quiver from the family friend Quill of his own design.
Pretty much the day after she got back from a weeks long journey around the region, Ozrelia offered to teach her some handy magic to aid her in adventuring.
She has never encountered complicated problems outside what she wanted for lunch. A lack of social complexity can lead to her “miss reading the room” so to speak. Not taking into consideration the seriousness or severity of a situation or vise versa having an overreaction to an otherwise simple issue.
Thinking about your character's place
You are creating a character in a Pre-established world where major events have or will happen. There are guilds, nations, borders and all sorts of things that are established like any world. thinking about what guild or organization your character may be apart of. or where they live or did live.
There are many parts of the world map that have yet to be filled in. if you feel you have an idea for a brand new settlement, town etc for your character's backstory let your DM know and they will work with you to establish a foothold in this world that will be a part of the overarching lore.
History
Here you can stick that reaallly long Backstory you have. If your introduction has hooked then they will continue reading here. However for any Dungeon master you may be trying to convince to let you play your super amazing character. everything they need to know should be put in the introduction.
This is also a good place to post updates to campaigns your character may have played in. If you are like me you may want to take the same character through multiple campaigns and having a log of their adventures can go a long way to making them feel special.
If you feel like making a full on story about your character you can create one here Stories or simply stick it here under a new header.
It was during her trip through the lands of Reton and Greyhawk where she met a rather hyperactive charming young man. He introduced himself as ‘Snappy’ learning later his real name was Ginger A Tabaxi of the Decota family sharing that typical red hair and black eyes. Not long after she was introduced to his best mate Nebu a Kobold of mischivious intent.

