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Wings of Ink
Tattooing Time: 48 Hours over the Period of a 7 Days.
Size: Large
Location: Back
Intricacy: Ornate
Power: High
This exceedingly detailed and lifelike wing tattoo resembles the wings of a flying creature. This tattoo must be inked with air elemental ink or three-dimensional ink. As a bonus action, the wearer may sprout wings resembling those of the tattoo from their back, gaining a flying speed equal to their current speed. These wings last until they are dismissed by using another bonus action. Armor that is not specially designed to accommodate these wing will not allow you to manifest them, and clothing not made to accommodate these wings may be ruined upon manifesting them.

Maw of the Dragon
Size: Medium
Location: Head or Arm
Intricacy: Ornate
Power: Medium
This tattoo has a different effect depending on where the subject has it placed. If placed on the head the character gains a breath weapon. Once per long rest, as an action the wearer can activate the tattoo to exhale energy of the chosen type in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one. If placed on the hand and arm the wearer can activate the tattoo once per long rest as a bonus action, for 1 minute, all melee weapon attacks deal an additional 1d4 damage of the chosen type. Dragon Color Damage Type
Black/Copper | Acid
Blue/Bronze | Lightning
Green | Poison
Red/Brass/Gold | Fire
White/Silver | Cold
If drawn in elemental ink corresponding to the desired element instead, the ability can be used twice per long rest.

Platinum Gold Silver Copper
0 0 0 0
Item Stats
Head Headband Of Intellect Intelligence becomes 19
Amulet
Cloak
Clothes
Armour
Arms/Hands
Ring/s
Belt
Boots
Shield/Ammo/Offhand
Weapon
Sub-Weapon

Formular =

Total Capacity Current Load Equiped Load
000ibs 000Ibs 000Ibs

A handy place for you to write notes as if your character was writing.
For Reference or Lore fill it how you want.

As a child, you were knowledgeable on a certain subject, leading to extremely high expectations from parents and tutors.
Skill Proficiencies: Choose 2: Arcana, History.
Languages: You know 1 additional languages , Dwarvish.
Tools: You gain proficiency in Artisan's Tools. Equipment: An inkwell and quill, books of handwritten notes, a textbook, fine clothes and a pouch containing 15 gp.

Feature: Opportunity
You are natually skilled at what you do and are very passionate about it, Your eaderness to learn and devotion to the craft make almost anyone you ask willing to give you a chance to prove yourself or give you information about where you could study, practice or learn about whatever it is you are pursuing.
This might let you get an audience with a master who swore never to teach another student, access to a places/ learning materials held in great secrecy or tips and tricks normally only shared between people very tight circles of friends.
But you will have to prove yourself, this will let you get your foot in the door but then you have to work and prove yourself to stay,

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