Ozrelia's Inventory & Stats

Feats

Background Warcaster
Lv4 Druid: Observant
Lv8 Druid: Linguist
Lv12 Druid: Fey Teleportation
Lv16 Druid: Fey Touched

Vision

Common Sight:1) Yes
Passive Perception: 26
Dark Vision: 0ft
True Sight: 0ft
Tremor Sense: 0ft
Blind Sight: 0ft

Attunment

Slot 1:
Slot 2:
Slot 3:

Movement

Walking 30ft
Swimming 15ft
Climbing 15ft
Flying 30ft

Currency

Platinum Gold Silver Copper
0 0 0 0
Occupation Occupation
Income Lifestyle
+0 GpD -0GpD
Other Expences/Income

GpD = Gold per Day

Location Item Stats
Head Bare Ozrelia's head is always left bare. a full head of large strong crest feathers that flare up during high emotinal states. She is very proud of them and would never willingly cover them up
Amulet Pearl of Power A special necklace adorned with a magic pearl, Its been with Ozrelia many years, a birthday gift from her sister
Cloak
Clothes Woven Adventure Outfit A specially crafted garb with low coverage for Ozrelia's freedom of movement and feather grooming. Cloth and wood fibers woven together with magic, The material is thicker than it looks and fits loosely. she wears this for decency in a public space although covered in feathers. the general public expect every species to adhire to the same law of being clothed in public.
Armour
Arms/Hands Bare Large feathered hands, part of her wings, the anatomy isn't quite clear
Ring/s - -
Belt Woven Belt A specially crafted belt made with skilled hands. Cloth and wood fibers woven together with magic, As strong and sturdy as leather but a bit more light weight. More of a personal choice as Ozrelia isn't a fan of creature made products. The belt holds various pouches for coins, components and other small items.
Boots Aaracokra Shoes Aaracokra feet are quite unique among the variety of species in Felwind. Footwear designed for them is very rare clothing indeed and normally not needed. But for those that do wear something the shoes are less shoes and more wrappings or a brace. Enough for extra support, protection and Fashion.
Weapon Staff of the Dryads, Fungas A expertly crafted staff from the branches of a Dryad Queen's tree. a large blue gemstone in the head of the staff, encased in roots. the staff is engraved with a variety of symbols written in Sylvan. Its power enhances the strenght of druids who wield it and further strenghten those belonging to the Spore circle.
Shield/Ammo/Offhand
Sub-Weapon

Carrying Capacity Formular =

Total Capacity Current Load Equiped Load
000ibs 000Ibs 000Ibs

Consumables & Useful Items

Item Name Details
Pack of Holding A bag of holding modified for ease of flight. Holds up too 500ibs OR 64 Cubic ft, The bag always weighs 15ibs.
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Special Items

Name Detail
Ornate Seed Box
Spell Ingredient pouch
Coin Purse
Map Case Contains a map of
Covania
Mor-Thir
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Misc

Item Detail
Mor-Thir's Botanist Guide
Rare flora's: Oxtrad Edition
Rare Flora's: Covania Edition
Map of Mor-Thir
Map of Covania
Map of Oxtrad
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Herbalism Kit

Proficiency with an herbalism kit allows you to identify plants and safely collect their useful elements.

An herbalism kit includes tools for the Identifying, collection, Usage and storage of plants

  • herbs
  • clippers
  • leather gloves
  • a mortar and pestle
  • several glass jars

Arcana:

  • Your knowledge of the nature and uses of herbs can add insight to your magical studies that deal with plants and your attempts to identify potions.

Investigation:

  • When you inspect an area overgrown with plants, your proficiency can help you pick out details and clues that others might miss.

Medicine:

  • Your mastery of herbalism improves your ability to treat illnesses and wounds by augmenting your methods of care with medicinal plants.

Nature and Survival:

  • When you travel in the wild, your skill in herbalism makes it easier to identify plants and spot sources of food that others might overlook.

Identify Plants:

  • You can identify most plants with a quick inspection of their appearance and smell.
  • DC 15 - Find plants
  • DC 20 - Identify Poison
Attack Hit Damage
Weapon Attack +00 1d6+0
Unarmed Attack +00 1d4+0
Core Saves
STR -2 DEX -1 CON +0
INT +9 WIS +11 CHA +4
Spell Slots
1st 4 2nd 3 3rd 3
4th 0 5th 0 6th 0
7th 0 8th 0 9th 0
Skill Saves
Acrobatics +0
Medicine +0
Animal Handling +0
Nature +0
Arcana +0
Perception +0
Athletics +0
Performance +0
Deception +0
Persuasion +0
History +0
Religion +0
Insight +0
Sleight of Hand +0
Intimidation +0
Stealth +0
Investigation +0
Survival +0
Passive Ability Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Active Ability Description Action Usage/Recovery Source
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial

A handy place for you to write notes as if your character was writing.
For Reference or Lore fill it how you want.


1)
Standard eye sight
  • character/oz/stats.txt
  • Last modified: 5 months ago
  • by Cinder