Source: Eberron - Rising from the Last War

Physical Appearance
description

  • Ability Score:
    Your one ability score increases by 2, and one other ability score of your choice increases by 1.
  • Creature Type:
    Your classified as a Construct.
  • Lifespan:
    A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
  • Alignment:
    Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served.
  • Size:
    Your size is Medium. To set your height and weight randomly, start with rolling a size modifier.
    • Size modifier = 2d6 (6+4+10)
    • Height = 5 feet + 10 inches + your size modifier in inches
    • Weight in pounds = 270 + (4 x your size modifier)
  • Speed:
    Your base walking speed is 30 feet.
  • Languages:
    You can speak, read, and write Common and one other language of your choice.
  • Constructed Resilience.
    You were created to have remarkable fortitude, represented by the following benefits:
    • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
    • You don’t need to eat, drink, or breathe.
    • You are immune to disease.
    • You don't need to sleep, and magic can't put you to sleep.
  • Sentry's Rest.
    When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
  • Integrated Protection.
    Your body has built-in defensive layers, which can be enhanced with armor.
    • You gain a +1 bonus to Armor Class.
    • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
    • While you live, your armor can't be removed from your body against your will.
  • Specialized Design
    You gain one skill proficiency and one tool proficiency of your choice.
  • Swift
    Your walking speed is increased by 5 feet.
  • Blind Sight
    Due to your shroom like biology you have no functioning eyes. However you do have Blind-Sight out to a range of 100ft
  • character/rathal/species.txt
  • Last modified: 5 months ago
  • by Cinder