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The warforged were built to fight a war in Ostrov long ago. The first warforged were mindless automatons, but crafters devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced fully sentient soldiers, blending organic and inorganic materials. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond the war. A Warforged can be a steadfast ally, a cold-hearted killing machine, or a visionary in search of purpose and meaning.

Aside from a select few A typical Warforged is between two and thirty years old. The maximum lifespan of the Warforged remains a mystery; so far, however they do require occasional maintenance depending on their environment, activities, and last time they were maintained.1) They are immune to magical aging effects.

The Fire Giants of Nabilhime were renowned for crafting all sorts of war machines for the great city however when inspiration came to make something more Akin to life they made their work secret. Forging 3 great clay based Warforged.
Zyllis's body was manufactured by the Fire Giants of Nabilhime. Created by giving life to a skeleton of Mithril. The clay silver dust, Marble based clay imbued with unicorn blood and a large empty amythyst Soul-stone. The body was created not as a warrior but as a friend, a Protector of the people.
a Warforged is something greater then a simple construct they can think feel and live as almost any other creature but as with any imitation Warforged are not a perfect recreation of life and so have some flaws, normally relating to lack of emotional response.

Physical Appearance
Zylluis's Body is completely featureless, no body hair, moles, scars or finger nails, not even his hair is normal hair instead its made of the same substance as the rest of his body just shaped differently.
His entire body is made of an incredibly dense clay with a single large amethyst soul core at his center.

  • Ability Score:
    Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
  • Lifespan:
    A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
  • Alignment:
    Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served.
  • Size:
    Your size is Medium. To set your height and weight randomly, start with rolling a size modifier.
    • Size modifier = 2d6
    • Height = 5 feet + 10 inches + your size modifier in inches
    • Weight in pounds = 270 + (4 x your size modifier)
  • Speed:
    Your base walking speed is 30 feet.
  • Languages:
    You can speak, read, and write Common and one other language of your choice.
  • Constructed Resilience
    You were created to have remarkable fortitude, represented by the following benefits
    • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
    • You don’t need to eat, drink, or breathe.
    • You are immune to disease.
    • You don't need to sleep, and magic can't put you to sleep.
  • Sentry's Rest
    When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
  • Integrated Protection
    Your body has built-in defensive layers, which can be enchanced with armor.
    • You gain a +1 bonus to Armor Class.
    • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
    • While you live, your armor can't be removed from your body against your will.
  • Specialized Design
    You gain one skill proficiency and one tool proficiency of your choice.
    Arcana, Medical Tools

Feat: Heavy Armor Master [4]
Prerequisite: Proficiency with heavy armor

You can use your armor to deflect strikes that would kill others. You gain the following benefits:

  • Increase your Strength score by 1
  • While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from all attacks is reduced by your proficency Bonus.

1)
Every 10-20 years in harsh or strenuous conditions, 50+ normally
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