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Ozrelia's Inventory & Stats
Feats
Background | Warcaster |
---|---|
Lv4 Druid: | Observant |
Lv8 Druid: | Linguist |
Lv12 Druid: | Fey Teleportation |
Lv16 Druid: | Fey Touched |
Vision
Common Sight:1) | Yes |
---|---|
Passive Perception: | 26 |
Dark Vision: | 0ft |
True Sight: | 0ft |
Tremor Sense: | 0ft |
Blind Sight: | 0ft |
Ozrelia's Inventory
Attunment
Slot 1: | |
---|---|
Slot 2: | |
Slot 3: |
Movement
Walking | 30ft |
Swimming | 15ft |
Climbing | 15ft |
Flying | 30ft |
Currency
Platinum | Gold | Silver | Copper |
---|---|---|---|
0 | 0 | 0 | 0 |
Occupation | Occupation |
---|---|
Income | Lifestyle |
+0 GpD | -0GpD |
Other Expences/Income |
---|
GpD = Gold per Day
Equipment
Location | Item | Stats |
---|---|---|
Head | Bare | Ozrelia's head is always left bare. a full head of large strong crest feathers that flare up during high emotinal states. She is very proud of them and would never willingly cover them up |
Amulet | Pearl of Power | A special necklace adorned with a magic pearl, Its been with Ozrelia many years, a birthday gift from her sister |
Cloak | ||
Clothes | Adventure Outfit | A simple sturdy garb with low coverage for Ozrelia's freedom of movment and feather groming. the materal is thicker than it looks and fits loosly. she wears this for decency in a public space although covered in feathers. the general public expect every species to adhire to the same law of being clothed in public. |
Armour | ||
Arms/Hands | Bare | Large feathered hands, part of her wings, the anatomy isn't quite clear |
Ring/s | - | - |
Belt | - | - |
Boots | Bare | |
Weapon | Staff of the Dryads, Fungas | A expertly crafted staff from the branches of a Dryad Queen's tree. a large blue gemstone in the head of the staff, encased in roots. the staff is engraved with a variety of symbols written in Sylvan. Its power enhances the strenght of druids who wield it and further strenghten those belonging to the Spore circle. |
Shield/Ammo/Offhand | ||
Sub-Weapon |
Consumabels
Carrying Capacity Formular =
Total Capacity | Current Load | Equiped Load |
---|---|---|
000ibs | 000Ibs | 000Ibs |
Consumables & Useful Items
Item Name | Details |
---|---|
Pack of Holding | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- |
Special Items
Name | Detail |
---|---|
Ornate Seed Box | |
Spell Ingredient pouch | |
Coin Purse | |
- | |
- | |
- | |
- | |
- | |
- | |
- |
Misc
Item | Detail |
---|---|
Mor-Thir's Botanist Guide | |
Rare flora's: Oxtrad Edition | |
Rare Flora's: Covania Edition | |
Map of Mor-Thir | |
Map of Covania | |
Map of Oxtrad | |
- | |
- | |
- | |
- |
Herbalism Kit
Proficiency with an herbalism kit allows you to identify plants and safely collect their useful elements.
An herbalism kit includes tools for the Identifying, collection, Usage and storage of plants
- herbs
- clippers
- leather gloves
- a mortar and pestle
- several glass jars
Arcana:
- Your knowledge of the nature and uses of herbs can add insight to your magical studies that deal with plants and your attempts to identify potions.
Investigation:
- When you inspect an area overgrown with plants, your proficiency can help you pick out details and clues that others might miss.
Medicine:
- Your mastery of herbalism improves your ability to treat illnesses and wounds by augmenting your methods of care with medicinal plants.
Nature and Survival:
- When you travel in the wild, your skill in herbalism makes it easier to identify plants and spot sources of food that others might overlook.
Identify Plants:
You can identify most plants with a quick inspection of their appearance and smell.
- DC 15 - Find plants
- DC 20 - Identify Poison
Quick Ability Referance
Attack | Hit | Damage |
---|---|---|
Weapon Attack | +00 | 1d6+0 |
Unarmed Attack | +00 | 1d4+0 |
Core | Saves | ||||
---|---|---|---|---|---|
STR | -2 | DEX | -1 | CON | +0 |
INT | +9 | WIS | +11 | CHA | +4 |
Spell | Slots | ||||
1st | 4 | 2nd | 3 | 3rd | 3 |
4th | 0 | 5th | 0 | 6th | 0 |
7th | 0 | 8th | 0 | 9th | 0 |
Skill Saves | |
---|---|
Acrobatics | +0 |
Medicine | +0 |
Animal Handling | +0 |
Nature | +0 |
Arcana | +0 |
Perception | +0 |
Athletics | +0 |
Performance | +0 |
Deception | +0 |
Persuasion | +0 |
History | +0 |
Religion | +0 |
Insight | +0 |
Sleight of Hand | +0 |
Intimidation | +0 |
Stealth | +0 |
Investigation | +0 |
Survival | +0 |
Passive Ability | Stat | Source |
---|---|---|
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Active Ability | Description | Action | Usage/Recovery | Source |
---|---|---|---|---|
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Background:Feature & Details
Source: Sword Coast Adventurer's Guide
Skill Proficiencies: History, plus your choice of one from among Arcana, Nature, and Religion Tool Proficiencies: None Languages: Two of your choice Equipment: The scholar's robes of your cloister, a writing kit (small pouch with a quill, a bottle of ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10gp
Features Library Access Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access.
You have a working knowledge of your cloister's personnel and bureaucracy, and you know how to navigate those connections with some ease.
Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar
Character Notebook
A handy place for you to write notes as if your character was writing.
For Reference or Lore fill it how you want.