This is an old revision of the document!


Ozrelia's Inventory & Stats

Feats

Background Warcaster
Lv4 Druid: Observant
Lv8 Druid: Linguist
Lv12 Druid: Fey Teleportation
Lv16 Druid: Fey Touched

Vision

Common Sight:1) Yes
Passive Perception: 26
Dark Vision: 0ft
True Sight: 0ft
Tremor Sense: 0ft
Blind Sight: 0ft

Attunment

Slot 1:
Slot 2:
Slot 3:

Movement

Walking 30ft
Swimming 15ft
Climbing 15ft
Flying 30ft

Currency

Platinum Gold Silver Copper
0 0 0 0
Occupation Occupation
Income Lifestyle
+0 GpD -0GpD
Other Expences/Income

GpD = Gold per Day

Location Item Stats
Head Bare Ozrelia's head is always left bare. a full head of large strong crest feathers that flare up during high emotinal states. She is very proud of them and would never willingly cover them up
Amulet Pearl of Power A special necklace adorned with a magic pearl, Its been with Ozrelia many years, a birthday gift from her sister
Cloak
Clothes Adventure Outfit A simple sturdy garb with low coverage for Ozrelia's freedom of movment and feather groming. the materal is thicker than it looks and fits loosly. she wears this for decency in a public space although covered in feathers. the general public expect every species to adhire to the same law of being clothed in public.
Armour
Arms/Hands Bare Large feathered hands, part of her wings, the anatomy isn't quite clear
Ring/s - -
Belt - -
Boots Bare
Weapon Staff of the Dryads, Fungas A expertly crafted staff from the branches of a Dryad Queen's tree. a large blue gemstone in the head of the staff, encased in roots. the staff is engraved with a variety of symbols written in Sylvan. Its power enhances the strenght of druids who wield it and further strenghten those belonging to the Spore circle.
Shield/Ammo/Offhand
Sub-Weapon

Carrying Capacity Formular =

Total Capacity Current Load Equiped Load
000ibs 000Ibs 000Ibs

Consumables & Useful Items

Item Name Details
Pack of Holding A bag of holding modified for ease of flight. Holds up too 500ibs OR 64 Cubic ft, The bag always weighs 15ibs.
-
-
-
-
-
-
-
-
-

Special Items

Name Detail
Ornate Seed Box
Spell Ingredient pouch
Coin Purse
Map Case Contains a map of
Covania
Mor-Thir
-
-
-
-
-
-

Misc

Item Detail
Mor-Thir's Botanist Guide
Rare flora's: Oxtrad Edition
Rare Flora's: Covania Edition
Map of Mor-Thir
Map of Covania
Map of Oxtrad
-
-
-
-

Herbalism Kit

Proficiency with an herbalism kit allows you to identify plants and safely collect their useful elements.

An herbalism kit includes tools for the Identifying, collection, Usage and storage of plants

  • herbs
  • clippers
  • leather gloves
  • a mortar and pestle
  • several glass jars

Arcana:

  • Your knowledge of the nature and uses of herbs can add insight to your magical studies that deal with plants and your attempts to identify potions.

Investigation:

  • When you inspect an area overgrown with plants, your proficiency can help you pick out details and clues that others might miss.

Medicine:

  • Your mastery of herbalism improves your ability to treat illnesses and wounds by augmenting your methods of care with medicinal plants.

Nature and Survival:

  • When you travel in the wild, your skill in herbalism makes it easier to identify plants and spot sources of food that others might overlook.

Identify Plants:

  • You can identify most plants with a quick inspection of their appearance and smell.
  • DC 15 - Find plants
  • DC 20 - Identify Poison
Attack Hit Damage
Weapon Attack +00 1d6+0
Unarmed Attack +00 1d4+0
Core Saves
STR -2 DEX -1 CON +0
INT +9 WIS +11 CHA +4
Spell Slots
1st 4 2nd 3 3rd 3
4th 0 5th 0 6th 0
7th 0 8th 0 9th 0
Skill Saves
Acrobatics +0
Medicine +0
Animal Handling +0
Nature +0
Arcana +0
Perception +0
Athletics +0
Performance +0
Deception +0
Persuasion +0
History +0
Religion +0
Insight +0
Sleight of Hand +0
Intimidation +0
Stealth +0
Investigation +0
Survival +0
Passive Ability Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Active Ability Description Action Usage/Recovery Source
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial

As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Felwind's great Hierophant Druids, where you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home – not to abandon it, but to quest for new lore to add to its storehouse of knowledge.
There are many Druid circles in Felwind. That of the Forrest, The shepherded ad even the Stars, Many young Druids hope to rise through the ranks to assume roles of greater responsibility and prominence. The Druid who took you under their wing was one of the Spore circle, Finding life in death and learning that death is not the end of a cycle.

Skill Proficiencies

  • History
  • choice of one from among Arcana, Nature, and Religion

Languages And Tools

  • Elvish
  • Herbalism Kit

Equipment (If Any)

  • The scholar's robes of your cloister
  • a writing kit (small pouch with a quill, a bottle of ink, folded parchment, and a small penknife)
  • a borrowed book on the subject of your current study
  • a pouch containing 10gp

Feature: Warcaster

Feat: War Caster [1]
Prerequisite: The ability to cast at least one spell
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

  • You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
  • You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
  • When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

A handy place for you to write notes as if your character was writing.
For Reference or Lore fill it how you want.


1)
Standard eye sight
  • character/oz/stats.1692660946.txt.gz
  • Last modified: 10 months ago
  • by Cinder