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The Droplet Hombre race is still in works and will be added here once it reaches a finished state to be looked over for approval and world placment.

Description:
You were an Ooze. Some sort of ooze, maybe a jelly or a glutenous cube.
Minding your own buisness thinking about the last adventures you tormented if you could think.
Then one day some squid face jerk decides to bottle you up and take you home to play with.
After they were done they tossed you out the front door. Suddenly you can see the beautiful world around you. you want to vote and have your opinions herd, by the gods you have gained some sort of humanity!
Now what to do? You are out in the world to fight for your fellow oozes they have feelings too.

  • Ability Score:
    Increase your Intelligence +2, Constitution +1
  • Age:
    It is unknown if Droplets age at all. The merely gain experience from the memories they consume.
  • Alignment:
    Naturally Droplets are of neutral by nature and their alignment can change depending on the memories they consume.
  • Size:
    Droplets can vary in size due to their form change. But in your natural state your size is Medium.
  • Speed:
    You are ooze and even if you form some legs you are not used to using them. Your walking speed is 25ft
  • Languages:
    You can speak read and write Primordial and two other languages.
  • Form Change:
    You can take a minuite to assume a different form. choose one of the following options, the Effects of which last until you change again.
    • Change Appearance: You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race but none of your game statistics change.
    • Natural Weapons: As an action You can shape your arms, legs or other parts of your body into a natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose. doing this while disguised automatically breaks the disguise for any creature that sees you using this ability.
  • Ooze Heritage:
    Depending on what type of oozd you were before mindflayers got a hold of you determines the following effects.
    Ooze Variant here
    • You have Resistance to (Ooze variant Element) & psychic damage.
    • you have a Weakness to fire & Acid damage.
    • Amorphous, you take no penalties while squeezing. In addition, you can spend double your movement speed to move through spaces as small as 1-inch wide. Any items that cannot fit through a space you pass through are left behind.
    • You don't have functioning eyes, but can effectively see through echolocation. By constantly vibrating your head slightly, you emit an inaudible frequency and detect its reflection. Using this, you have blindsight up to 60 feet away, regardless of light. You are blind beyond this radius, however, and cannot perceive light, color, or any other visual phenomenon. You can't be blinded by light, but while deafened, you are considered to be also blinded.
  • Sea of Minds
    When you make a Wisdom saving throw, you can use your reaction to gain advantage on the roll. You can use this trait immediately before or after you roll, but before any of the roll's effects occur.
  • Mind Link You can speak telepathically to any creature you can see within 60 feet of you. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself.

As a bonus action when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically to you until the start of your next turn. To use this ability, the creature must be within 60 feet of you and be able to see you.

  • How dose ooze wear clothes?:
    You cannot gain the benefits of wearing armour. You have a natural armour rating of 13 + Your dexterity modifier.
  • character/orphell/race.1598079872.txt.gz
  • Last modified: 4 years ago
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