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Almost all of the Demons and other monsters that call the 9 Hells home are born, breed, live and die in the circles of suffering only ever getting called by heretics who want world domination or meta gaming mages who grind the demons for experience or some sad mortal that opens an opportunity. Calamity is not one of these Demons. Calamity with the help of her pact Demon Yizamat managed to break free from the circles hold and now travel the mortal realms. The people around have never seen Calamity's kind before, some fear but most are as curious as she is to learn about her and where she comes from. those that have heard of Demons and the 9 Hells only really know stories and myth.
However Calamity has come to this part of Reton for her own reasons and not being able to speak any common language makes communication difficult, Yizamat has told Calamity not to share too much about herself, mortals are a timid race and could see the presence of a true demon an ill omen which you might or might not choose to share. Calamity finds some of this land's ways to be strange and discomfiting, and other things its people take for granted are new wonders that Calamity has never laid eyes on before. Calamity is a women of interest for good or ill she will surly attract attention wherever she goes.

Skill Proficiency: Insight, Perception
Tool Proficiency: Any one musical instrument or gaming set of your choice, likely something native to your homeland
Languages: Draconic
Equipment: One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerun, a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship, and a pouch containing 5 gp

Why Are You Here?
A far traveler might have set out on a journey for one of a number of reasons, and the departure from their homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.

Why did you leave?
You are a sightseer

Where are you from?
The circle of hell known as NameHere.

Feature: All Eyes On You
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.

I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.

I'm far from home, and everything is strange and wonderful!

Though I had no choice, I lament having to leave my loved ones behind. I hope to see them again one day.

I have a weakness for the new intoxicants and other pleasures of this land.

I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst

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