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Multiclass Spell casting Level If Applicable
Wizard LV2 + Bard LV3 = Multi-class caster LV5

Total Spell slots

  • 4 1st Level
  • 3 2nd Level
  • 2 3rd Level
Character Level Class Leveled Slots Gained Spells Gained Character Level Class Leveled Slots Gained Spells Gained
Level 1: Rouge 0 0 Level 11:
Level 2: Level 12:
Level 3: Level 13:
Level 4: Level 14:
Level 5: Level 15:
Level 6: Level 16:
Level 7: Level 17:
Level 8: Level 18:
Level 9: Level 19:
Level 10: Level 20:
Cantrips: Bonus:

Type of Spell List you can access

Spell Slot Recovery

Spell Preperation

Spellcasting Scores, DC, Bonus

Ritual Casting

Spellcasting Focus

Multiclassing Spell slots

2 levels wizard + 4 levels Bard = Level 6

Level 6 Multiclass Spell caster
4 level 1 slots
3 level 2 slots
3 level 3 slots

Class spell locations

Wizard:
3 Cantrips
6 1st level spells

Bard:
3 Cantrips
7 spells

Message

Prestigitation

Mage Hand

Minor Illusion

Detect Magic

Detect poisons and Diseases

Feather Fall

Identify

Invisibility

Misty Step
conjuration
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

Arcane Lock
abjuration (ritual)
Casting Time: 1 action
Range: Touch
Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes)
Duration: Until dispelled
You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration.

You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.

While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.

Gastreos Form

Galder's Tower
conjuration
Casting Time: 10 minutes
Range: 30 feet
Components: V, S, M (a fragment of stone, wood, or other building material)
Duration: 24 hours

You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials. The tower can be round or square in shape. Each level of the tower is 10 feet tall and has an area of up to 100 square feet. Access between levels consists of a simple ladder and hatch. Each level takes one of the following forms, chosen by you when you cast the spell:

• A bedroom with a bed, chairs, chest, and magical fireplace.
• A study with desks, books, bookshelves, parchments, ink, and ink pens
• A dining space with a table, chairs, magical fireplace, containers, and cooking utensils.
• A lounge with couches, armchairs, side tables and footstools
• A washroom with toilets, washtubs, a magical brazier, and sauna benches.
• An observatory with a telescope and maps of the night sky.
• An unfurnished, empty room

The interior of the tower is warm and dry, regardless of conditions outside. Any equipment or furnishings conjured with the tower dissipate into smoke if removed from it. At the end of the spell’s duration, all creatures and objects within the tower that were not created by the spell appear safely outside on the ground, and all traces of the tower and its furnishings disappear.

You can cast this spell again while it is active to maintain the tower’s existence for another 24 hours. You can create a permanent tower by casting this spell in the same location and with the same configuration every day for one year

Dispel Magic

Flavour Traditional ink tattoos into magic Giant craft runes.

Applying a Tattoo
In order to apply a tattoo, there must first be room to draw it into the skin. Every tattoo has a size and location. The size of the tattoo scales with the size of the creature. Because of this, a Large chest tattoo would take up the same space on a human, a halfling, or a giant, as the size of the tattoo stays proportional to the size of the creature it is applied to.

Characters are limited by the amount of available space on their body and may only have one tattoo of high power. The creature must wait one month between each tattoo to properly let the magic of the ink to set and bind to the flesh

Available space

Body Part Number of Tattoos
Head 1 Medium, or 2 Small
Chest 1 Large, or 2 Medium, or 4 Small
Back 1 Large, or 2 Medium, or 4 Small
Arm or Wing 1 Medium and 1 Small, or 3 Small
Leg or Tail 1 Medium and 1 Small, or 3 Small

The Artist's Sketchbook
When an artist first gains proficiency with tattooist’s tools, their teacher gives them a sketchbook containing designs for a number of Simple or Average tattoos equal to 5 + their Intelligence modifier.
The sketchbook is a unique compilation of designs, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that they received as a gift from their teacher, a finely bound gilt-edged tome they found in an ancient library, or even a loose collection of notes scrounged together after they lost their previous sketchbook in a mishap.

Discovering new templates
Most examples of tattoo templates are exceedingly rare and either well-hidden or carefully guarded, as existing tattoos are either culturally significant or highly prized by their current owners. In rare cases, ancient tattoo templates may be found in such areas as ancient temple walls or found carved into totems. The most common way to learn a new template is to copy it from a tattooed person. Copying the design of a tattoo from another body requires the tattooist make an Intelligence check. The DC is determined by the condition of the body:

Condition of Subject DC
Living, willing or unconscious 5
Dead, for less than a week 10
Living, unwilling or restrained 15
Dead, for one week or more 20
Dead, tattoo design is not intact 25

The size and intricacy of tattoos will determine the amount of resources needed to copy the tattoo. An artist will need to spend 2 hours and 50 gp to copy a design into their sketchbook. This amount increases by 2 hours and gp for each size and intricacy level, to a maximum of 10 hours and 250 gp for a Large Ornate tattoo. Once a tattoo is copied into a sketchbook, a template may then be created. Creating a template costs the same amount, in time and materials, as copying the design in the first place, and each template may be used only once.

Copying your sketchbook
Artists can copy a design from their own sketchbook into another book – for example, if they want to make a backup copy of their sketchbook. This is just like copying a new template, but faster and easier, since they understand their own notation and already know how to apply the tattoo. They need spend only 1 hour and 10 gp for each size and intricacy level of the tattoo. If the sketchbook is lost, they can use the same procedure to transcribe the designs that they can remember (an amount equal to their Intelligence (History) modifier, minimum of 0) into a new sketchbook. Filling out the remainder of the sketchbook requires them to find new templates to copy, as normal. For this reason, many artists keep backup sketchbooks in a safe place.

Total Marks avalible
4 total (Feat=2, Level 5=1, Level 10=1)

Body Map

Tattoo of Flame

  • Location:
  • Ink Used:
  • Cost:
  • Date/Time:

Scar of Bravery

  • Location:
  • Ink Used:
  • Cost:
  • Date/Time:
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