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Maru Yin The Loclath
Species Name:
description
Physical Appearance
- Ability Score:
Your Strength score increases by 2 and your Dexterity score increases by 1.
- Lifespan:
Locathah mature to adulthood by the age of 10 but have been known to live up to 80 years.
- Alignment:
Most locathah are true neutral or have some aspect of neutrality in their alignment. They tend toward good, coming from a culture where compassion for the downtrodden is a commonality.
- Size:
Locathah stand between 5 and 6 feet tall and average about 150 pounds. Your size is Medium.
- Speed:
Your base walking speed is 30 feet, and you have a swim speed of 30 feet.
- Languages:
You can Speak, read and write Common and Primordial
- Natural Armor You have tough, rubbery, thick skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
- Observant and Athletic You have proficiency in the Athletics and Perception skills.
- Leviathan Will You have advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
- Limited Amphibiousness You can breathe air and water, but you need to be submerged at least once every 4 hours to avoid suffocating. You also have resistance to cold damage.
- Toad Nature
- You have immunity to Poison damage
- Any creature that touches your bare skin, on purpose, by accident or via a spell or melee attack must make a constitution save (DC = 10 + Proficiency) On a fail they are poison. Taking 2D6 Poison damage and becomes poisoned for 1D4 Hours.
at the start of each of their turns takes 1D4 poison damage.
A creature may repeat the save at the end of each of their turns.
Background Feat: Samurai of the Spirit Mountains
Source: Unearthed Arcana 81 - Heroes of Krynn
You are or were a warrior of The Spirit Mountains. Devoted to heroism and courage. Bravery steels your spirit, granting you these benefits:
- Disciplined Spirit You gain proficiency in Intelligence, Wisdom, or Charisma saving throws (your choice when you take this feat).
- Willpower Immediately after you or a creature you can see within 30 feet of you fail an Intelligence/Wisdom/Charisma saving throw (The stat you chose to increase), you can expend a Hit Die. The saving throw increases by an amount equal to a roll of that Hit Die, potentially turning a failure into a success. You can turn a failed saving throw into a successful one using this feat a number of times equaling your proficiency bonus. you regain all expended uses after a long rest.