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Professor Stem (Litch)
Name Stem Player DM Race Mutant Triton Challenge Rating 21
Alignment Neutral Evil Class Unknown Background Alive
Age (Immortal) Unknown Birth
HP 198 AC 17 (Natural armour) Speed 30 Init +2
Proficiency Bonus +2 Passive Perception 19 Vision Truesight 120ft Leave -
Skills
STR 11(+0)
DEX 16(+3)
CON 16(+3) Save+10
INT 22(+6) Save+12 Arcane+18
WIS 14(+2) Save+9 Insight+12, Perception+9, History+9
CHA 16(+3)
Languages Common, Celestial, Abyssal, Infernal, Draconic, Elvish
Damage Resistance Resistant Cold, Lightning, Necrotic, Immune Poison, Blug,Pierce,Slash from non magic weapons
Triton/ Litch Traits
Legendary Resilience If the lich fails a saving throw, it can choose to succeed instead
Immune too Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Rejuvenation If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery. Morph Resistance The lich has advantage on saving throws against any effect that changes form. Unknown
Unknown Unknown Size 180cm Weight 80Kg
Legendary Actions

Cantrip.The lich casts a cantrip.
Paralyzing Touch (Costs 2 Actions).The lich uses its Paralyzing Touch.
Frightening Gaze (Costs 2 Actions).The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions).Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
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Max Spell Slots
Spell Ability INT
Save DC 20 Modifier +12 (Hit+Dmg)
Level Slots Spells
Cantrip - Booming Blade, Green Flame Blade, Lightning Lure
1st 3(Pal) Shield, Wrathful Smite, Witch Bolt, Cure Wounds, Detect Magic
2nd 0 Branding Smite, Shatter, Find Steed, Lesser Restoration, Zone of truth
3rd 2(War) Magic Circle
4th 0 Blight
5th 0 Infernal Calling, Banishing Smite
6th 0
7th 0
8th 0
9th 0
Mustic Arcum 1 per LREathrealness, Conjur Fey
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