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Don’t write from session to session, if needed skip sessions, leave out unnecessary details, embrace descriptions and story telling. Write in present tense, writing in past leads towards making a summary.

Aim for around 1,000 to 2,000 words per chapter.

The Forsaken
Sessions 1 to 6 (6)

  1. Introduce Stem, Bemin, Mack, and Singsong
  2. Taking supplies from Whitkin to Meford
  3. Encounter bandits along road- Arrive in Meford, go to the inn after collecting reward
  4. Meet Caelynn and pick up a contract for the bandits
  5. Find Bob, fight bandits, find Neo.
  6. Turn in bounties, hear about more work in Sestone
  7. Travelling to Sestone, Stem lights the forest on fire
  8.  Reach Sestone, a mutated man appears in the centre of town, screaming in pain.
  9. Warns of the island before passing away

Alemor Island
Sessions 7 to 11 (5)

  1. All except Mack and Singsong go to the island
  2. Find Gnoll raiders stocking piling goods stolen from passing ships
  3. Upon defeating the leader a three-headed flail is retrieved
  4. Head into the old monastery, fighting mutant fish people
  5. Rescue Teostra, Mithrandir and Carric

Guthber Toumond
Sessions 12 to 19 (8)

Carric's Keep
Sessions 20 to 24 (5)

Cult of Narkul
Sessions 25 to 30 (5)

Pinga's Monastery
Sessions 31 to 35 (5)

Sovereign
Sessions 36 to 43 (8)
Narkul's literal left-hand woman

Dyndryd the Eternal
Sessions 44 to 48 (5)

Narkul the Risen
Sessions 49 to 50 (2)

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