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Chapter 1: New lands, new leads

Against the Horde Session 1 (Special)
The Wizard Owyn, Master of Evocation & Abjuration at Remon's Academy, has promised Malum a deed to an old tavern named the Tipsy Octopus, and Kat promised transport and a lead on her Wife's and child's killers. All they need to do is hold off an endless horde of orcs and kill their leader before they breach the defences protecting Graycott, upon falling to the orcs each let off powerful magical blasts as they were teleported to Sunwood.

Welcoming Sun Session 2
Malum and Kat appear in Owyn's study alongside Ade and Takitar. The group heads to their new home where they find Boots, a member of Malum's guild from Ostrov. All trying finding a foot in Sunwood they make friends in a tavern two doors down, the Stuffed Badger, and later on testing their luck with stealing a collection of potions from an alchemist alongside some jewellery and equipment from a general store.

Fancy Boots! Session 3
Waking up the following morning, Boots departs and begins his search for intel and new locks while Malum checks in with her new contacts at the Stuffed Badger where Thomas, the owner, asks that Malum return after sunset for a potential job. The group goes onto a scouting and shopping trip, after acquiring some minor magical items and furniture for their new home, Mal returns to the Badger and learns of a incoming shipment surrounded in mystery, perking Kat's interest she goes to the docks to starting scouting the area but ends up in a confrontation resulting in her falling unconscious in the water

4.5 Lives Session 4
The group awakens to find Kat missing, having not returned from the scouting mission. Immediately leaving to check the docks they find there was a disturbance on one of the boats last night, after some investigation and talking with Boots' contact within the Torment of Claws they learn that the Claws has captured a would be thief that interrupted their job.
A deal is eventually reached, Kat's freedom for two boxes of wine, accepting the deal Kat is let out, the group returns home as the tavern is reopened and business is established.

Shire Cannibal Session 5
Picking up a contract to deal with a cannibal the newly formed business delves into the woods and fights with the cannibal ending in its demise as the head is removed and cottage burnt down.

Dual Heist Session 6
The Blackfyre Corporation establishes itself and to prove their abilities pull off two heists in one night. Their first target, the Springbok carrying a large amount of wine and rum, the group steals enough to pay their debt to the Torment of Claws and some more to supply their bar and personal stash, with the goods away the Springbok was set alight to provide a distraction to their second target, the Caroline a mystery ship with minimal crew upon boarding and going below the deck they find a Barbed Devil guarding a crate and a scroll case, during the fight the Caroline is set ablaze by the devil but the Blackfyre crew escape with loot in hand.

Empty graves Session 7
After their successful heist the group picks up a contract to investigate graves that are being dug up at Lily Vale Cemetery. After setting traps they hid until the traps were sprung by a corpse collector and a few zombies it had created. Quickly dispatching it after it stabbed Takitar.

Unholy Pleasure Session 8
Picking up a job from the Temple of Tyr to clear out a whore house taken over by succubui, the Blackfyre corp tries blending into the crowd, Kat puts coin down for 'services' shortly after being separated from the group Kat is killed and the rest are ambushed by succubui, after riding the initial threat a cleric sent to aid in the job revives Kat, upon further investigation a basement is found with plentiful rations and supplies, some of which are donated to the Temple.

Market stroll Session 9
After talking with Master Wizard Owyn, the group set out to investigate magical interference in Lilian's Gate. On their way they stroll through the markets, finding a hidden in plain sight drug trade, later in the day Ade spies a magical amulet which is retrieved after an elaborate distraction. After the successful theft they settle in and wait until nightfall below making their move on the house radiating magic.

Mimic House Session 10
Continuing Owyn's contract the group enter the magical house finding it empty, walls shift, doors disappear and group find themselves trapped and fighting Mimics, Malum turns on the group attacking them but quickly revealed she had been swapped and replaced by a mimic, real Malum breaks free and group kills the house sized mimic as its form reverts to an amorphous heap of flesh, Kat's detect magic guides Takitar to find clothes that shift and change.

Chapter 2: Torment of Claws

Ghostly Leads Session 11
Malum is woken up by Boots before sunrise, informing her that a ghostly visitor is refusing to leave until she's spoken with the owner. The tiefling ghost Naomi after learning the original owner is no longer around requests help or find someone that can. Naomi wants revenge for her husband handing her into the city guard. A meeting is set up with the Torment of Claws to ensure no toes are being stepped on, after confirming all good they enter Gormon's house, knocking him out and tying him up.

Naomi & Gormon Session 12
While waiting for Gormon to wake up the group raid his house finding jewellery, gold, bank notes, and an unlit magical red candle. After waking Gormon answered all the questions he could revealing he turned in Naomi 19 years ago fearing for his life after she revealed a plot to kill the King, they had sent their daughter Maleny south to Graycott when she was 5, nearly 28 years ago. Satisfied with their answers the group took turns killing Gormon, reviving him between rounds, ending with staging an accidental house fire.
Returning to the inn Takitar retrieved Naomi's hidden stash, keeping the gold and a magic short sword, returning a locket containing a portrait of Maleny. Members of the Claws (Thesh, Nickolas, Smokes, Alexia, & Greyson) visited the inn and celebrated with Blackfyre even offering a job to teach a few traitors a lesson about leaving the Claws protection.

The Gates Session 13
In the morning, Tak and Kat visit the magic shop at Remon's academy to pay for and collect their items. After their shopping trip the group scouts out the Docks tracking down the first defector “Lambert”, managing to follow him to a sewer and abandoned house in the Tulip Heights and after getting caught in a fire trap bust into an iron door within the sewers. A tense stand off ensues with a group calling themselves 'the Gates' consisting of King, Lambert, Renfry, and Lilian, eventually coming to an agreement, the gates will lay low and collect information on a second mystery ship.
Kat receives a message from Owyn to meet him and Hebaroot, Master of Conjuration and Necromancy. Hebaroot is done examining the teleportation circles and is worried about a new demon invasion as six of the circles lead to the Nine Hells and other three to the capitals of Mor-Thir; Sunwood, Dragonhold, and Umastryx.

Arcane happenings Session 14
The following morning the members of Blackfyre return to Hebaroot who teleports the group to the circle outside of Sunwood, discovering only an arcane circle made of hot ash and stone. Mal detected the presence of a Dragon, tracking it to the King's Hold district. Unable to find any further leads Mal with the help of Ade and Tak with stealing a Cloak of Montebank and a Dragon Slayer Longbow hiding it first a bag of holding and then in Owyn's inter-planar study.

Dragon, Desert, & Dance Session 15
Malum, Takitar and Owyn spend the evening researching dragons for a possible lead, Kat listens in on students talking about the only dragon in city being in the gallery. Following morning group meets Owyn at Forvon's Gallery and peruse its pieces notably a giant tapestry reweaving itself to show the district, a painting that changes to a better version of yourself, a restful green dragon in a grove that you can hear and feel, and a 10,000 year old petrified statue of Bartholomew, Knight of Anera.

Returning to the tavern Boots gives Malum a letter from Dance, a contact in the desert town of Cros-Glas claiming to have knowledge on Maleny Rigsm, but refuses to travel to Sunwood claiming “…too much water there.” Gathering their supplies they head out toward Cros-Glas.

Kids Chasing the Sun Session 16 (Special)
Meeting with Dance, they describe that they show and tell stories through dreams, entering the dream Blackfyre find themselves in the bodies of Maleny, Vaughan, Dance, Idris, and Dance. Initially they wake up surrounded by guards as they try to escape Graycott, entering a sewer tunnel they find themselves on a floating island being destroyed by dragons, Vaughan and Kat recognise an elf named Halflar as he opens a portal for the group. Stepping through Dance and Ade find themselves at the siege of the Thorn Throne escorting a battering ram. Smashing through the door they enter a vault, Idris and Malum recognise an elf, Idris knowing him as Hedington, Malum knowing him as her brother Theoden. Exiting the vault Dazran finds themself working for a Lore Devil, Takitar recognising the sigil from his past in multiple locations as they burn down a house full of so called 'traitors'. Travelling through a tunnel the group finds themselves near their escape cart, a scrawny man ushers them into the cart, but gives Maleny a porcelain mask saying “Put it on, magic disguise. If anyone asks, you're name is Ansley and you're a farmhand working for me.” as the dream ends.

The Mages of Cros-Glas Session 17
In return for the visions Dance asks the group to deliver a package to the only other mage in Cros-Glas, Amonora, Blackfyre suspicious about the package take it out of town and open it. Exploding in Kat's face in a large fireball and turning everything else into a fine sand, the group avoids trouble from the authorities and reports the trap to Amonora who for an additional fee modifies Mal's stolen cape and bow. Blackfyre then returns to Sunwood, avoiding confronting Dance.

Returning to Sunwood they find Boots has built a VIP booth in the tavern, Mal invites Claws members Thesh and Greyson to the tavern and asking them to arrange a meeting with Ansley Grimm. The following day Mal has Owyn inspect the modified items finding an additional malicious charm placed upon each, as a thanks and wishing for confirmation Mal invites Owyn and his friends (Movrag, Hebaroot & Forvon) to the tavern where Movrag, Master of Divination & Enchantment inspects the items confirming Owyn successfully removed the tracking and returning enchantments from the items.

Grimm Affair Session 18
Greyson returns to Blackfyre confirming Ansley is willing to meet at mid-day, Blackfyre being allowed to set the location. Settling on a cafe near Forvon's gallery Greyson departs to inform his boss. Boots informs Takitar on his findings from the sigil appearing on a house in Lilian's Gate. Before their meeting with Ansley the group visit's Owyn to enchant a recently purchased tent and a quick stop to the Academy's shop.

Ansley met Blackfyre at the cafe, a brief tension started the meeting with Ansley requesting information of how they connected the names Maleny and Ansley, threatening to leave if not willing to tell. Blackfyre laid out events and findings and Ansley thanked them by giving the group three information favours. Closing off the meeting Tak and Tak went to investigate a lead on the mysterious sigil from Tak's past appearing on a home within Lillian, they spoke with a gnome who has been plagued by nightmares since it's appearance and has tried hiring priests and mages to remove the sigil with no luck.

? Session 19

Chapter 3: ???

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