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Delta’s Signiture Weapon: The Bezerker Blade
Although she calls it her signature weapon it wasn’t always hers. One bounty had her hunt a crazed man beast, little knew that it was a Blood Hunter that had gone mad and fallen victim to the bloods crule whispers.
Delta was one of a few blood hunters that would wilingly hunter her own breatheren.
After the beast was slaim Delta claimed the hunters weapon as her own, named the Bezerker, a blade infested with a thirst for carnage it helped her overcome the variety of beasts she was hunting. Delta sees this weapon as a apart of her

This blade made from Hellspawn stone and crystalised beast blood, its not magnetic and dose not conduct electricity, it dose give off a magic and can be detected with Detect Magic
The angry blade thirsts for carnage.
if the blade has not taken a life for (1 d4) days since its last kill it takes a -2 to each damage dice that is rolled (dose not lower the dice damage bellow 1) it deals until it has taken a life at which point the dice is re rolled and damage is returned to normal.

The Blade starts as a Great sword and can split into dual swords. It takes an Action to change the weapons form. At 5th Level Delta can use her Bonus Action to change the weapons form.
At 15th Level Delta can change the weapons form without using any action.
This weapon requiers proficency with shields, simpel and martial weapons, requiers a minimum of 17 strenght and 17 dexterity and has a weight of 4.
This weapon deals slashing damage
Delta cannot use this weapon when she transforms into her beast form.

In great sword mode the weapon hits with Strength and damage is 1 D12 + half of Delta’s current level (rounded down) When targeted with an attack Delta can use her reaction to hold the great sword infront of her as a shield giving +2 AC.
In duel sword mode the weapon hits with Dexterity and damage is 1 D6 + 1/4 of Delta’s current level (Rounded Up) When targeted with a attack Delta can use her reaction command to parry with her smaller sword. Delta must roll a D20 and get higher then the foe got after bonuses. If successful a parry is performed and attack of opportunity is made. Delta rolls damage and is a critical. The foe has its movment speed reduced to 0 for the remainder of its turn. If Delta fails the parry she takes an Extra +2 to the damage she would take and cannont peform another parry as a reaction until her next turn comes around.
Delta Cannot parry the 2nd hit of a multi attack, spells, arrows. If Delta tries to parry a creature that is 1 ormore class sizes higher then her she rolls the D20 at disadvantage.

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