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Ascension of Narkul

Campaign 7

Introduction

During early 12335 a group of adventures discovered an artifact known as the Hand of Narkul, and a plan by the Cult of Narkul to bring about the return of Lich King Narkul from a nearly 1,600 year banishment. The group failed to stop the return and the group reformed themselves into the Fellowship of the Alicorn, lead by Ironhide, a Gnome Paladin to the Goddess Ulaa, the Fellowship discovered Dyndryd’s lair, Narkul’s closest ally. After a devastating encounter in the lair killing Ironhide and resurrected as an undead servant, Delta pledged her services to Narkul in exchange for sparing the remaining members of the Fellowship. Many of the Fellowship split and went their own ways, with only a few regrouping to plan their next move to stop Narkul's plot to claim the nation of Reton as his own.

It is now Seedmoot 12337. First month of the year, Spring is reviving the lush green landscapes of Greyhawk, 14 months after declaring its independence from Reton. Politics between the Greyhawk Republic and the Reton Empire backed by the larger Royal Conglomerate are still tense as both sides patrol the borders, slowing trade and travel between the nations but these tensions are slowly easing.

After the actions and exile of Blinding Spear, only Tieflings remain outlawed within nations under the Conglomerate’s rule, however the damage has already been done. Despite being pardoned, Dragonborn, Changlings, and Aasimar are still seen as a lesser race among most of the population of the Royal Conglomerate.

Our story begins with our heroes baddies entering the town of Mulburg on a cool and cloudy morning, each having been tasked with meeting a contact named Burldries a black dragonborn at Bharzut's Inn.


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